From afb6e86894f85320dcbec6cdb70282355682e564 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Thu, 6 Feb 2025 10:36:27 -0500 Subject: [PATCH] Update README.md --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 8f1ec8b..a176d63 100644 --- a/README.md +++ b/README.md @@ -320,7 +320,8 @@ The Cog repository has the following structure: - `CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui) - `CogCommon` - Interfaces implemented by your project actor classes which cannot be excluded from a shipping build - `Plugins/CogAll` - Only contains a utility function to easily add all the built-in windows from all the Cog plugins. Useful for projects that do not need to exclude some plugins. - +- `Plugins/CogCommonUI` - Contains an implementation of CommonUIActionRouterBase to let the Cog shorcuts work while in a CommonUI menu. Only use this plugin if you use CommonUI. + Cog has multiple plugins to ease the integration for projects that do not use the `Ability System Component` or `Enhanced Input`. For the next steps, it is assumed all the plugins are used. - Setup up module dependencies: @@ -517,6 +518,8 @@ class ACogSamplePlayerController ![Data Assets](https://github.com/user-attachments/assets/39d0fcc2-1e82-4bb7-aa5e-0661ed9ab58b) + + ## Screenshots Cog integrated in Lyra: