Avoided ENSURE_ABILITY_IS_INSTANTIATED in GetCurrentAbilitySpec()

This commit is contained in:
klechenov
2023-11-09 19:47:19 +01:00
parent 2babdf04c6
commit ae608ff700
@@ -351,7 +351,12 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability) void FCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability)
{ {
FGameplayAbilitySpec* Spec = Ability.GetCurrentAbilitySpec(); if (!Ability.IsInstantiated())
{
return;
}
FGameplayAbilitySpec* Spec = Ability.GetCurrentAbilitySpec();
if (Spec == nullptr) if (Spec == nullptr)
{ {