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Avoided ENSURE_ABILITY_IS_INSTANTIATED in GetCurrentAbilitySpec()
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@@ -351,7 +351,12 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
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//--------------------------------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability)
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void FCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability)
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{
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{
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FGameplayAbilitySpec* Spec = Ability.GetCurrentAbilitySpec();
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if (!Ability.IsInstantiated())
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{
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return;
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}
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FGameplayAbilitySpec* Spec = Ability.GetCurrentAbilitySpec();
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if (Spec == nullptr)
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if (Spec == nullptr)
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{
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{
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