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sample UI ability cooldown
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayCueManager.h"
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#include "CogSampleGameplayCueManager.generated.h"
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UCLASS()
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class UCogSampleGameplayCueManager : public UGameplayCueManager
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{
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GENERATED_BODY()
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virtual bool ShouldAsyncLoadRuntimeObjectLibraries() const override;
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};
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