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sample UI ability cooldown
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@@ -1,7 +1,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogDefines.h"
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#include "CogSampleDefines.h"
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#include "CogSampleFunctionLibrary_Gameplay.generated.h"
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class UAbilitySystemComponent;
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@@ -82,4 +82,7 @@ public:
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static bool IsActorMatchingTags(const AActor* Actor, const FGameplayTagContainer& RequiredTags, const FGameplayTagContainer& IgnoredTags);
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static bool MatchCooldownTag(const FGameplayTagContainer& TagContainer);
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};
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