sample UI ability cooldown

This commit is contained in:
Arnaud Jamin
2023-10-09 02:20:52 -04:00
parent 02b402023a
commit ad7cbb1667
82 changed files with 810 additions and 78 deletions
@@ -24,6 +24,9 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FGameplayAttribute AmountAttribute;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FGameplayAttribute MaxAmountAttribute;
UPROPERTY(EditAnywhere, BlueprintReadOnly)
FGameplayTag DisableRegenTag;
@@ -36,9 +39,6 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (EditConditionHides, EditCondition = "Mode == ECogSamplePoolRegenMode::ScalableFloatRate"))
FScalableFloat RegenRate;
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (EditConditionHides, EditCondition = "Mode == ECogSamplePoolRegenMode::MaxPoolDuration"))
FGameplayAttribute MaxAmountAttribute;
UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (EditConditionHides, EditCondition = "Mode == ECogSamplePoolRegenMode::MaxPoolDuration"))
FScalableFloat TotalDuration;