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sample UI ability cooldown
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@@ -24,6 +24,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FGameplayAttribute AmountAttribute;
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FGameplayAttribute MaxAmountAttribute;
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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FGameplayTag DisableRegenTag;
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@@ -36,9 +39,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (EditConditionHides, EditCondition = "Mode == ECogSamplePoolRegenMode::ScalableFloatRate"))
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FScalableFloat RegenRate;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (EditConditionHides, EditCondition = "Mode == ECogSamplePoolRegenMode::MaxPoolDuration"))
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FGameplayAttribute MaxAmountAttribute;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, meta = (EditConditionHides, EditCondition = "Mode == ECogSamplePoolRegenMode::MaxPoolDuration"))
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FScalableFloat TotalDuration;
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