sample UI ability cooldown

This commit is contained in:
Arnaud Jamin
2023-10-09 02:20:52 -04:00
parent 02b402023a
commit ad7cbb1667
82 changed files with 810 additions and 78 deletions
+5 -5
View File
@@ -6,12 +6,12 @@
#include "CogSampleAttributeSet_Health.h"
#include "CogSampleAttributeSet_Misc.h"
#include "CogSampleCharacterMovementComponent.h"
#include "CogSampleFunctionLibrary_Tag.h"
#include "CogSampleFunctionLibrary_Team.h"
#include "CogSampleGameplayAbility.h"
#include "CogSampleLogCategories.h"
#include "CogSamplePlayerController.h"
#include "CogSampleRootMotionParams.h"
#include "CogSampleTagLibrary.h"
#include "Components/CapsuleComponent.h"
#include "Components/InputComponent.h"
#include "EnhancedInputComponent.h"
@@ -250,7 +250,7 @@ void ACogSampleCharacter::InitializeAbilitySystem()
{
if (UCogSampleGameplayAbility* Ab = Cast<UCogSampleGameplayAbility>(AddedSpec->GetPrimaryInstance()))
{
Ab->SetSlotTag(FCogSampleTagLibrary::ActiveAbilityCooldownTags[Index]);
Ab->SetCooldownTag(UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags[Index]);
}
}
@@ -702,7 +702,7 @@ void ACogSampleCharacter::UpdateActiveAbilitySlots()
{
FGameplayAbilitySpecHandle& Handle = ActiveAbilityHandles[i];
if (FCogSampleTagLibrary::ActiveAbilityCooldownTags.IsValidIndex(i) == false)
if (UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags.IsValidIndex(i) == false)
{
return;
}
@@ -719,8 +719,8 @@ void ACogSampleCharacter::UpdateActiveAbilitySlots()
continue;
}
FGameplayTag SlotTag = FCogSampleTagLibrary::ActiveAbilityCooldownTags[i];
AbilityInstance->SetSlotTag(SlotTag);
FGameplayTag SlotTag = UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags[i];
AbilityInstance->SetCooldownTag(SlotTag);
}
}