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sample UI ability cooldown
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@@ -6,12 +6,12 @@
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#include "CogSampleAttributeSet_Health.h"
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#include "CogSampleAttributeSet_Misc.h"
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#include "CogSampleCharacterMovementComponent.h"
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#include "CogSampleFunctionLibrary_Tag.h"
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#include "CogSampleFunctionLibrary_Team.h"
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#include "CogSampleGameplayAbility.h"
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#include "CogSampleLogCategories.h"
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#include "CogSamplePlayerController.h"
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#include "CogSampleRootMotionParams.h"
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#include "CogSampleTagLibrary.h"
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#include "Components/CapsuleComponent.h"
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#include "Components/InputComponent.h"
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#include "EnhancedInputComponent.h"
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@@ -250,7 +250,7 @@ void ACogSampleCharacter::InitializeAbilitySystem()
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{
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if (UCogSampleGameplayAbility* Ab = Cast<UCogSampleGameplayAbility>(AddedSpec->GetPrimaryInstance()))
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{
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Ab->SetSlotTag(FCogSampleTagLibrary::ActiveAbilityCooldownTags[Index]);
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Ab->SetCooldownTag(UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags[Index]);
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}
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}
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@@ -702,7 +702,7 @@ void ACogSampleCharacter::UpdateActiveAbilitySlots()
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{
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FGameplayAbilitySpecHandle& Handle = ActiveAbilityHandles[i];
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if (FCogSampleTagLibrary::ActiveAbilityCooldownTags.IsValidIndex(i) == false)
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if (UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags.IsValidIndex(i) == false)
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{
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return;
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}
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@@ -719,8 +719,8 @@ void ACogSampleCharacter::UpdateActiveAbilitySlots()
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continue;
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}
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FGameplayTag SlotTag = FCogSampleTagLibrary::ActiveAbilityCooldownTags[i];
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AbilityInstance->SetSlotTag(SlotTag);
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FGameplayTag SlotTag = UCogSampleFunctionLibrary_Tag::ActiveAbilityCooldownTags[i];
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AbilityInstance->SetCooldownTag(SlotTag);
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}
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}
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