CogPackage: fix Gameplay Cues not cooked

CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
This commit is contained in:
Arnaud Jamin
2023-10-20 15:47:57 -04:00
parent 812f4fa91f
commit ac90ba6ab6
31 changed files with 1277 additions and 347 deletions
@@ -11,6 +11,7 @@
DEFINE_LOG_CATEGORY(LogCogAlways);
DEFINE_LOG_CATEGORY(LogCogAbility);
DEFINE_LOG_CATEGORY(LogCogArea);
DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
DEFINE_LOG_CATEGORY(LogCogCollision);
DEFINE_LOG_CATEGORY(LogCogControlRotation);
@@ -30,6 +31,7 @@ namespace CogSampleLog
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
FCogDebugLog::AddLogCategory(LogCogArea, "Area", "Log and debug draw of area of effects");
FCogDebugLog::AddLogCategory(LogCogAI, "AI", "Log and debug draw of AI behaviors");
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System", "Unreal Ability System Log");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");