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https://github.com/Ed94/Cog.git
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CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect CogSample: Add "Easy" cheat CogWindow: Fix some tooltips CogEngine: Spawns now spawn the default controller CogDebug: Early out on DebugDraw if WorldContextObject is null
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@@ -11,6 +11,7 @@
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DEFINE_LOG_CATEGORY(LogCogAlways);
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DEFINE_LOG_CATEGORY(LogCogAbility);
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DEFINE_LOG_CATEGORY(LogCogArea);
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DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
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DEFINE_LOG_CATEGORY(LogCogCollision);
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DEFINE_LOG_CATEGORY(LogCogControlRotation);
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@@ -30,6 +31,7 @@ namespace CogSampleLog
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FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
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FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
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FCogDebugLog::AddLogCategory(LogCogArea, "Area", "Log and debug draw of area of effects");
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FCogDebugLog::AddLogCategory(LogCogAI, "AI", "Log and debug draw of AI behaviors");
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FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System", "Unreal Ability System Log");
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FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");
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