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https://github.com/Ed94/Cog.git
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CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect CogSample: Add "Easy" cheat CogWindow: Fix some tooltips CogEngine: Spawns now spawn the default controller CogDebug: Early out on DebugDraw if WorldContextObject is null
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@@ -7,6 +7,7 @@
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class UCogWindowManager;
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class UCogEngineWindow_Selection;
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class UCogSampleAbilitySystemComponent;
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UCLASS()
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class ACogSampleGameState : public AGameStateBase
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@@ -23,12 +24,19 @@ class ACogSampleGameState : public AGameStateBase
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private:
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//--------------------------------------------------------------
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//---------------------------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//--------------------------------------------------------------
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//---------------------------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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//---------------------------------------------------------------------------------
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// The game state has an AbilitySystemComponent to serve as the default instigator
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// for effects that are not applied by characters.
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//---------------------------------------------------------------------------------
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UPROPERTY()
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UCogSampleAbilitySystemComponent* AbilitySystemComponent = nullptr;
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#if ENABLE_COG
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void InitializeCog();
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