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CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect CogSample: Add "Easy" cheat CogWindow: Fix some tooltips CogEngine: Spawns now spawn the default controller CogDebug: Early out on DebugDraw if WorldContextObject is null
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@@ -42,4 +42,7 @@ public:
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virtual void HandleDamageReceived(const FCogSampleDamageEventParams& Params) {}
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virtual void HandleDamageDealt(const FCogSampleDamageEventParams& Params) {}
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virtual bool IsDead() const { return false; }
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};
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