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CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect CogSample: Add "Easy" cheat CogWindow: Fix some tooltips CogEngine: Spawns now spawn the default controller CogDebug: Early out on DebugDraw if WorldContextObject is null
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@@ -141,6 +141,8 @@ public:
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virtual void HandleDamageDealt(const FCogSampleDamageEventParams& Params) override;
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virtual bool IsDead() const override;
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//----------------------------------------------------------------------------------------------------------------------
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// Team
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//----------------------------------------------------------------------------------------------------------------------
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@@ -334,6 +336,8 @@ private:
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bool bIsInGhostMode = false;
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bool bIsDead = false;
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//----------------------------------------------------------------------------------------------------------------------
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// Root Motion
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//----------------------------------------------------------------------------------------------------------------------
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