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CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect CogSample: Add "Easy" cheat CogWindow: Fix some tooltips CogEngine: Spawns now spawn the default controller CogDebug: Early out on DebugDraw if WorldContextObject is null
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@@ -119,7 +119,11 @@ void ACogEngineReplicator::Server_Spawn_Implementation(const FCogEngineSpawnEntr
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FActorSpawnParameters Params;
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Params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
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GetWorld()->SpawnActor(SpawnEntry.Class, &Transform, Params);
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AActor* SpawnerActor = GetWorld()->SpawnActor(SpawnEntry.Class, &Transform, Params);
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if (APawn* SpawnedPawn = Cast<APawn>(SpawnerActor))
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{
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SpawnedPawn->SpawnDefaultController();
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}
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}
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#endif // !UE_BUILD_SHIPPING
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