CogPackage: fix Gameplay Cues not cooked

CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
This commit is contained in:
Arnaud Jamin
2023-10-20 15:47:57 -04:00
parent 812f4fa91f
commit ac90ba6ab6
31 changed files with 1277 additions and 347 deletions
@@ -17,399 +17,521 @@
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::String2D(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FString& Text, const FVector2D& Location, const FColor& Color, bool Persistent)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
FCogDebugDrawImGui::AddText(
FCogImguiHelper::ToImVec2(Location),
Text,
FCogImguiHelper::ToImU32(Color),
true,
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
return;
}
FCogDebugDrawImGui::AddText(
FCogImguiHelper::ToImVec2(Location),
Text,
FCogImguiHelper::ToImU32(Color),
true,
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Segment2D(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector2D& SegmentStart, const FVector2D& SegmentEnd, const FColor& Color, bool Persistent)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
FCogDebugDrawImGui::AddLine(
FCogImguiHelper::ToImVec2(SegmentStart),
FCogImguiHelper::ToImVec2(SegmentEnd),
FCogImguiHelper::ToImU32(Color),
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
return;
}
FCogDebugDrawImGui::AddLine(
FCogImguiHelper::ToImVec2(SegmentStart),
FCogImguiHelper::ToImVec2(SegmentEnd),
FCogImguiHelper::ToImU32(Color),
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Circle2D(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector2D& Location, float Radius, const FColor& Color, bool Persistent)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
FCogDebugDrawImGui::AddCircle(
FCogImguiHelper::ToImVec2(Location),
Radius,
FCogImguiHelper::ToImU32(Color),
FCogDebugSettings::GetDebugSegments(),
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
return;
}
FCogDebugDrawImGui::AddCircle(
FCogImguiHelper::ToImVec2(Location),
Radius,
FCogImguiHelper::ToImU32(Color),
FCogDebugSettings::GetDebugSegments(),
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Rect2D(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector2D& Min, const FVector2D& Max, const FColor& Color, bool Persistent)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const ImVec2 ImMin = FCogImguiHelper::ToImVec2(Min);
const ImVec2 ImMax = FCogImguiHelper::ToImVec2(Max);
FCogDebugDrawImGui::AddRect(
ImMin,
ImMax,
FCogImguiHelper::ToImU32(Color),
0.0f,
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
return;
}
FCogDebugDrawImGui::AddRect(
FCogImguiHelper::ToImVec2(Min),
FCogImguiHelper::ToImVec2(Max),
FCogImguiHelper::ToImU32(Color),
0.0f,
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::String(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FString& Text, const FVector& Location, const FColor& Color, const bool Persistent)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_LOCATION(WorldContextObject, LogCategory, Verbose, Location, 10.0f, NewColor, TEXT("%s"), *Text);
::DrawDebugString(
WorldContextObject->GetWorld(),
Location,
*Text,
nullptr,
NewColor,
FCogDebugSettings::GetDebugTextDuration(Persistent),
FCogDebugSettings::TextShadow,
FCogDebugSettings::TextSize);
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_LOCATION(WorldContextObject, LogCategory, Verbose, Location, 10.0f, NewColor, TEXT("%s"), *Text);
::DrawDebugString(
World,
Location,
*Text,
nullptr,
NewColor,
FCogDebugSettings::GetDebugTextDuration(Persistent),
FCogDebugSettings::TextShadow,
FCogDebugSettings::TextSize);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Point(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& Location, const float Size, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
::DrawDebugPoint(
WorldContextObject->GetWorld(),
Location,
Size,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakePoint(Location, Size, NewColor, Persistent, FCogDebugSettings::DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
::DrawDebugPoint(
World,
Location,
Size,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakePoint(Location, Size, NewColor, Persistent, FCogDebugSettings::DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Segment(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_SEGMENT(WorldContextObject, LogCategory, Verbose, SegmentStart, SegmentEnd, NewColor, TEXT_EMPTY);
::DrawDebugLine(
WorldContextObject->GetWorld(),
SegmentStart,
SegmentEnd,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeSegment(SegmentStart, SegmentEnd, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_SEGMENT(WorldContextObject, LogCategory, Verbose, SegmentStart, SegmentEnd, NewColor, TEXT_EMPTY);
::DrawDebugLine(
World,
SegmentStart,
SegmentEnd,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeSegment(SegmentStart, SegmentEnd, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Bone(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& BoneLocation, const FVector& ParentLocation, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_SEGMENT(WorldContextObject, LogCategory, Verbose, BoneLocation, ParentLocation, NewColor, TEXT_EMPTY);
::DrawDebugLine(
WorldContextObject->GetWorld(),
BoneLocation,
ParentLocation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
::DrawDebugPoint(
WorldContextObject->GetWorld(),
BoneLocation,
FCogDebugSettings::GetDebugThickness(4.0f),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeBone(BoneLocation, ParentLocation, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_SEGMENT(WorldContextObject, LogCategory, Verbose, BoneLocation, ParentLocation, NewColor, TEXT_EMPTY);
::DrawDebugLine(
World,
BoneLocation,
ParentLocation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
::DrawDebugPoint(
World,
BoneLocation,
FCogDebugSettings::GetDebugThickness(4.0f),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeBone(BoneLocation, ParentLocation, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Arrow(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& SegmentStart, const FVector& SegmentEnd, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, SegmentStart, SegmentEnd, NewColor, TEXT_EMPTY);
::DrawDebugDirectionalArrow(
WorldContextObject->GetWorld(),
SegmentStart,
SegmentEnd,
FCogDebugSettings::ArrowSize,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeArrow(SegmentStart, SegmentEnd, FCogDebugSettings::ArrowSize, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, SegmentStart, SegmentEnd, NewColor, TEXT_EMPTY);
::DrawDebugDirectionalArrow(
World,
SegmentStart,
SegmentEnd,
FCogDebugSettings::ArrowSize,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeArrow(SegmentStart, SegmentEnd, FCogDebugSettings::ArrowSize, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Axis(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& AxisLoc, const FRotator& AxisRot, float Scale, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
FRotationMatrix R(AxisRot);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, AxisLoc, AxisLoc + R.GetScaledAxis(EAxis::X) * Scale, FColor::Red, TEXT_EMPTY);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, AxisLoc, AxisLoc + R.GetScaledAxis(EAxis::Y) * Scale, FColor::Green, TEXT_EMPTY);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, AxisLoc, AxisLoc + R.GetScaledAxis(EAxis::Z) * Scale, FColor::Blue, TEXT_EMPTY);
::DrawDebugCoordinateSystem(
WorldContextObject->GetWorld(),
AxisLoc,
AxisRot,
Scale * FCogDebugSettings::AxesScale,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeAxes(AxisLoc, AxisRot, FCogDebugSettings::ArrowSize, FColor::Red, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
FRotationMatrix R(AxisRot);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, AxisLoc, AxisLoc + R.GetScaledAxis(EAxis::X) * Scale, FColor::Red, TEXT_EMPTY);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, AxisLoc, AxisLoc + R.GetScaledAxis(EAxis::Y) * Scale, FColor::Green, TEXT_EMPTY);
UE_VLOG_ARROW(WorldContextObject, LogCategory, Verbose, AxisLoc, AxisLoc + R.GetScaledAxis(EAxis::Z) * Scale, FColor::Blue, TEXT_EMPTY);
::DrawDebugCoordinateSystem(
World,
AxisLoc,
AxisRot,
Scale * FCogDebugSettings::AxesScale,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeAxes(AxisLoc, AxisRot, FCogDebugSettings::ArrowSize, FColor::Red, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Circle(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FMatrix& Matrix, float Radius, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
const FVector Center = Matrix.GetOrigin();
const FVector UpVector = Matrix.GetUnitAxis(EAxis::X);
UE_VLOG_CIRCLE(WorldContextObject, LogCategory, Verbose, Center, UpVector, Radius, NewColor, TEXT_EMPTY);
::DrawDebugCircle(
WorldContextObject->GetWorld(),
Matrix,
Radius,
FCogDebugSettings::GetCircleSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0),
false);
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCircle(Center, Matrix.Rotator(), Radius, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
const FVector Center = Matrix.GetOrigin();
const FVector UpVector = Matrix.GetUnitAxis(EAxis::X);
UE_VLOG_CIRCLE(WorldContextObject, LogCategory, Verbose, Center, UpVector, Radius, NewColor, TEXT_EMPTY);
::DrawDebugCircle(
World,
Matrix,
Radius,
FCogDebugSettings::GetCircleSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0),
false);
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCircle(Center, Matrix.Rotator(), Radius, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::CircleArc(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FMatrix& Matrix, float InnerRadius, float OuterRadius, float Angle, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
//TODO : Add VLOG
FCogDebugDrawHelper::DrawArc(
WorldContextObject->GetWorld(),
Matrix,
InnerRadius,
OuterRadius,
Angle,
FCogDebugSettings::GetCircleSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCircleArc(Matrix.GetOrigin(), Matrix.Rotator(), InnerRadius, OuterRadius, Angle, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
//TODO : Add VLOG
FCogDebugDrawHelper::DrawArc(
World,
Matrix,
InnerRadius,
OuterRadius,
Angle,
FCogDebugSettings::GetCircleSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCircleArc(Matrix.GetOrigin(), Matrix.Rotator(), InnerRadius, OuterRadius, Angle, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::FlatCapsule(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
// TODO : Add VLOG
FCogDebugDrawHelper::DrawFlatCapsule(
WorldContextObject->GetWorld(),
Start,
End,
Radius,
Z,
FCogDebugSettings::GetCircleSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeFlatCapsule(Start, End, Radius, Z, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
// TODO : Add VLOG
FCogDebugDrawHelper::DrawFlatCapsule(
World,
Start,
End,
Radius,
Z,
FCogDebugSettings::GetCircleSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeFlatCapsule(Start, End, Radius, Z, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Sphere(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& Location, float Radius, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_CAPSULE(WorldContextObject, LogCategory, Verbose, Location, 0.0f, Radius, FQuat::Identity, NewColor, TEXT_EMPTY);
FCogDebugDrawHelper::DrawSphere(
WorldContextObject->GetWorld(),
Location,
Radius,
FCogDebugSettings::GetDebugSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCapsule(Location, FQuat::Identity, Radius, 0.0f, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_CAPSULE(WorldContextObject, LogCategory, Verbose, Location, 0.0f, Radius, FQuat::Identity, NewColor, TEXT_EMPTY);
FCogDebugDrawHelper::DrawSphere(
World,
Location,
Radius,
FCogDebugSettings::GetDebugSegments(),
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCapsule(Location, FQuat::Identity, Radius, 0.0f, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Box(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FQuat& Rotation, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_OBOX(WorldContextObject, LogCategory, Verbose, FBox(-Extent, Extent), FQuatRotationTranslationMatrix::Make(Rotation, Center), NewColor, TEXT_EMPTY);
::DrawDebugBox(
WorldContextObject->GetWorld(),
Center,
Extent,
Rotation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeBox(Center, FRotator(Rotation), Extent, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_OBOX(WorldContextObject, LogCategory, Verbose, FBox(-Extent, Extent), FQuatRotationTranslationMatrix::Make(Rotation, Center), NewColor, TEXT_EMPTY);
::DrawDebugBox(
World,
Center,
Extent,
Rotation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeBox(Center, FRotator(Rotation), Extent, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::SolidBox(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& Center, const FVector& Extent, const FQuat& Rotation, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_OBOX(WorldContextObject, LogCategory, Verbose, FBox(-Extent, Extent), FQuatRotationTranslationMatrix::Make(Rotation, Center), NewColor, TEXT_EMPTY);
// If we make the Box Thick enough, it will be displayed as a filled box.
// We don't use "DrawDebugSolidBox" because it produced weird result, with color being darker than what is intended
const float NeededThickness = FMath::Min3(Extent.X, Extent.Y, Extent.Z) * 10.f;
::DrawDebugBox(
WorldContextObject->GetWorld(),
Center,
Extent,
Rotation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
NeededThickness);
ReplicateShape(WorldContextObject, FCogDebugShape::MakeSolidBox(Center, FRotator(Rotation), Extent, NewColor, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_OBOX(WorldContextObject, LogCategory, Verbose, FBox(-Extent, Extent), FQuatRotationTranslationMatrix::Make(Rotation, Center), NewColor, TEXT_EMPTY);
// If we make the Box Thick enough, it will be displayed as a filled box.
// We don't use "DrawDebugSolidBox" because it produced weird result, with color being darker than what is intended
const float NeededThickness = FMath::Min3(Extent.X, Extent.Y, Extent.Z) * 10.f;
::DrawDebugBox(
World,
Center,
Extent,
Rotation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
NeededThickness);
ReplicateShape(WorldContextObject, FCogDebugShape::MakeSolidBox(Center, FRotator(Rotation), Extent, NewColor, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Frustrum(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FMatrix& Matrix, const float Angle, const float AspectRatio, const float NearPlane, const float FarPlane, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
FCogDebugDrawHelper::DrawFrustum(
WorldContextObject->GetWorld(),
Matrix,
Angle,
AspectRatio,
NearPlane,
FarPlane,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
// TODO: Replicate Shape
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
FCogDebugDrawHelper::DrawFrustum(
World,
Matrix,
Angle,
AspectRatio,
NearPlane,
FarPlane,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
// TODO: Replicate Shape
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Capsule(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const FVector& Center, const float HalfHeight, const float Radius, const FQuat& Rotation, const FColor& Color, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(WorldContextObject->GetWorld(), Color, Persistent);
UE_VLOG_CAPSULE(WorldContextObject, LogCategory, Verbose, Center, HalfHeight, Radius, FQuat::Identity, NewColor, TEXT_EMPTY);
DrawDebugCapsule(
WorldContextObject->GetWorld(),
Center,
HalfHeight,
Radius,
Rotation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCapsule(Center, Rotation, Radius, HalfHeight, NewColor, 0.0f, Persistent, DepthPriority));
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
const FColor NewColor = FCogDebugSettings::ModulateDebugColor(World, Color, Persistent);
UE_VLOG_CAPSULE(WorldContextObject, LogCategory, Verbose, Center, HalfHeight, Radius, FQuat::Identity, NewColor, TEXT_EMPTY);
DrawDebugCapsule(
World,
Center,
HalfHeight,
Radius,
Rotation,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeCapsule(Center, Rotation, Radius, HalfHeight, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -430,31 +552,39 @@ void FCogDebugDraw::Points(const FLogCategoryBase& LogCategory, const UObject* W
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::Path(const FLogCategoryBase& LogCategory, const UObject* WorldContextObject, const TArray<FVector>& Points, float PointSize, const FColor& StartColor, const FColor& EndColor, const bool Persistent, const uint8 DepthPriority)
{
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
if (Points.Num() == 0)
return;
}
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
}
if (Points.Num() == 0)
{
return;
}
FVector LastPoint = Points[0];
int32 Index = 0;
for (const FVector& Position : Points)
{
const FLinearColor LinearColor = FLinearColor::LerpUsingHSV(FLinearColor(StartColor), FLinearColor(EndColor), Points.Num() <= 1 ? 0.0f : Index / (float)(Points.Num() - 1));
FColor Color = LinearColor.ToFColor(true);
Point(LogCategory, WorldContextObject, Position, PointSize, Color, Persistent, DepthPriority);
if (Index > 0)
{
return;
Segment(LogCategory, WorldContextObject, LastPoint, Position, Color, Persistent, DepthPriority);
}
FVector LastPoint = Points[0];
int32 Index = 0;
for (const FVector& Position : Points)
{
const FLinearColor LinearColor = FLinearColor::LerpUsingHSV(FLinearColor(StartColor), FLinearColor(EndColor), Points.Num() <= 1 ? 0.0f : Index / (float)(Points.Num() - 1));
FColor Color = LinearColor.ToFColor(true);
Point(LogCategory, WorldContextObject, Position, PointSize, Color, Persistent, DepthPriority);
if (Index > 0)
{
Segment(LogCategory, WorldContextObject, LastPoint, Position, Color, Persistent, DepthPriority);
}
Index++;
LastPoint = Position;
}
Index++;
LastPoint = Position;
}
}
@@ -466,40 +596,42 @@ void FCogDebugDraw::Skeleton(const FLogCategoryBase& LogCategory, const USkeleta
return;
}
if (FCogDebugLog::IsLogCategoryActive(LogCategory))
if (FCogDebugLog::IsLogCategoryActive(LogCategory) == false)
{
const FReferenceSkeleton& ReferenceSkeleton = Skeleton->GetSkeletalMeshAsset()->GetRefSkeleton();
const FTransform WorldTransform = Skeleton->GetComponentTransform();
const TArray<FTransform>& ComponentSpaceTransforms = Skeleton->GetComponentSpaceTransforms();
return;
}
for (int32 BoneIndex = 0; BoneIndex < ComponentSpaceTransforms.Num(); ++BoneIndex)
const FReferenceSkeleton& ReferenceSkeleton = Skeleton->GetSkeletalMeshAsset()->GetRefSkeleton();
const FTransform WorldTransform = Skeleton->GetComponentTransform();
const TArray<FTransform>& ComponentSpaceTransforms = Skeleton->GetComponentSpaceTransforms();
for (int32 BoneIndex = 0; BoneIndex < ComponentSpaceTransforms.Num(); ++BoneIndex)
{
if (DrawSecondaryBones == false)
{
if (DrawSecondaryBones == false)
FName BoneName = ReferenceSkeleton.GetBoneName(BoneIndex);
if (FCogDebugSettings::IsSecondarySkeletonBone(BoneName))
{
FName BoneName = ReferenceSkeleton.GetBoneName(BoneIndex);
if (FCogDebugSettings::IsSecondarySkeletonBone(BoneName))
{
continue;
}
continue;
}
const FTransform Transform = ComponentSpaceTransforms[BoneIndex] * WorldTransform;
const FVector BoneLocation = Transform.GetLocation();
const FRotator BoneRotation = FRotator(Transform.GetRotation());
const int32 ParentIndex = ReferenceSkeleton.GetParentIndex(BoneIndex);
FVector ParentLocation;
if (ParentIndex >= 0)
{
ParentLocation = (ComponentSpaceTransforms[ParentIndex] * WorldTransform).GetLocation();
}
else
{
ParentLocation = WorldTransform.GetLocation();
}
Bone(LogCategory, Skeleton->GetOwner(), BoneLocation, ParentLocation, Color, false, DepthPriority);
}
const FTransform Transform = ComponentSpaceTransforms[BoneIndex] * WorldTransform;
const FVector BoneLocation = Transform.GetLocation();
const FRotator BoneRotation = FRotator(Transform.GetRotation());
const int32 ParentIndex = ReferenceSkeleton.GetParentIndex(BoneIndex);
FVector ParentLocation;
if (ParentIndex >= 0)
{
ParentLocation = (ComponentSpaceTransforms[ParentIndex] * WorldTransform).GetLocation();
}
else
{
ParentLocation = WorldTransform.GetLocation();
}
Bone(LogCategory, Skeleton->GetOwner(), BoneLocation, ParentLocation, Color, false, DepthPriority);
}
}
@@ -507,7 +639,7 @@ void FCogDebugDraw::Skeleton(const FLogCategoryBase& LogCategory, const USkeleta
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugDraw::ReplicateShape(const UObject* WorldContextObject, const FCogDebugShape& Shape)
{
UWorld* World = WorldContextObject != nullptr ? WorldContextObject->GetWorld() : nullptr;
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return;
@@ -119,7 +119,11 @@ void ACogEngineReplicator::Server_Spawn_Implementation(const FCogEngineSpawnEntr
FActorSpawnParameters Params;
Params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
GetWorld()->SpawnActor(SpawnEntry.Class, &Transform, Params);
AActor* SpawnerActor = GetWorld()->SpawnActor(SpawnEntry.Class, &Transform, Params);
if (APawn* SpawnedPawn = Cast<APawn>(SpawnerActor))
{
SpawnedPawn->SpawnDefaultController();
}
}
#endif // !UE_BUILD_SHIPPING
@@ -49,8 +49,6 @@ void UCogEngineWindow_LogCategories::RenderContent()
{
if (ImGui::BeginMenu("Options"))
{
FCogWindowWidgets::HelpMarker("If checked, only show the debug of the currently selected actor. Otherwise show the debug of all actors.");
ImGui::Checkbox("Show detailed verbosity", &bShowAllVerbosity);
ImGui::SameLine();
FCogWindowWidgets::HelpMarker("Show the verbosity level of each log category.");
@@ -26,13 +26,6 @@ void UCogWindow_Settings::RenderContent()
{
GetOwner()->bRefreshDPIScale = true;
}
ImGui::Checkbox("Compact Mode", &GetOwner()->bCompactMode);
ImGui::Checkbox("Show Windows In Main Menu", &GetOwner()->bShowWindowsInMainMenu);
ImGui::Checkbox("Show Window Help", &GetOwner()->bShowHelp);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
@@ -41,6 +34,12 @@ void UCogWindow_Settings::RenderContent()
ImGui::EndTooltip();
}
ImGui::Checkbox("Compact Mode", &GetOwner()->bCompactMode);
ImGui::Checkbox("Show Windows In Main Menu", &GetOwner()->bShowWindowsInMainMenu);
ImGui::Checkbox("Show Window Help", &GetOwner()->bShowHelp);
ImGui::Separator();
ImGui::Spacing();