From a5cd84be7f349faf7369e47d4a957644ad7e5b84 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Sat, 8 Feb 2025 00:29:26 -0500 Subject: [PATCH] CogSample: Add properties to test inspector TSet and TMap --- Source/CogSample/CogSampleCharacter.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Source/CogSample/CogSampleCharacter.h b/Source/CogSample/CogSampleCharacter.h index 594c15d..65d73cc 100644 --- a/Source/CogSample/CogSampleCharacter.h +++ b/Source/CogSample/CogSampleCharacter.h @@ -282,7 +282,7 @@ public: UFUNCTION(BlueprintCallable, BlueprintPure=false) bool GetMontage(FName MontageName, UAnimMontage*& Montage, bool bPrintWarning) const; - + protected: friend class ACogSamplePlayerController; @@ -389,5 +389,13 @@ protected: bool bIsAiming = false; + //---------------------------------------------------------------------------------------------------------------------- + // Inspector Map Set Test + //---------------------------------------------------------------------------------------------------------------------- + UPROPERTY(EditAnywhere, Category="Inspector Test") + TMap MapTest = { { FString("A"), FVector(1, 2, 3) }, { FString("B"), FVector(4, 5, 6) } }; + + UPROPERTY(EditAnywhere, Category="Inspector Test") + TSet SetTest = { FString("A"), FString("B") }; };