CogEngine: Improve various windows widgets usability

- Implement ImGui Copy Paste, and OpenInShell backend.
- Fix ColorEdit4
- Fix Hand and NotAllowed cursors
- Make the reset of windows configuration automatic (but optional) when getting a config.
- Console Window: Improve usability
- Stat Window: Add configuration of of MaxFPS, Pings, and PacketLoss. Improve widget usability.
- Time Scale Window: Add configuration of time scale. Improve widget usability.
- Output Log Window: Fix the Copy.
- Selection Window: The Pick button now uses an icon
This commit is contained in:
Arnaud Jamin
2025-02-04 01:26:19 -05:00
parent cb758450be
commit 9bf32b2d86
57 changed files with 1056 additions and 582 deletions
@@ -36,14 +36,6 @@ void FCogAbilityWindow_Abilities::RenderHelp()
, TCHAR_TO_ANSI(*GetNameSafe(Asset.Get())));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderTick(float DeltaTime)
{
@@ -35,14 +35,6 @@ void FCogAbilityWindow_Attributes::RenderHelp()
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderTick(float DeltaTime)
{
@@ -38,15 +38,6 @@ void FCogAbilityWindow_Cheats::RenderHelp()
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Cheats::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
AlignmentConfig->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Cheats::GameTick(float DeltaTime)
{
@@ -32,15 +32,6 @@ void FCogAbilityWindow_Effects::RenderHelp()
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
AlignmentConfig->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::RenderTick(float DeltaTime)
{
@@ -14,14 +14,6 @@ void FCogAbilityWindow_Tags::Initialize()
bNoPadding = true;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tags::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tags::RenderHelp()
{
@@ -26,14 +26,6 @@ void FCogAbilityWindow_Tasks::RenderHelp()
"This window displays the gameplay tasks. ");
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tasks::ResetConfig()
{
Super::ResetConfig();
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tasks::RenderTick(float DetlaTime)
{
@@ -22,8 +22,6 @@ public:
protected:
virtual void ResetConfig() override;
virtual void RenderHelp() override;
virtual void RenderTick(float DeltaTime) override;
@@ -24,11 +24,9 @@ public:
protected:
virtual void ResetConfig() override;
virtual void RenderHelp() override;
virtual void RenderTick(float DeltaTime);
virtual void RenderTick(float DeltaTime) override;
virtual void RenderContent() override;
@@ -22,15 +22,14 @@ public:
protected:
virtual void GameTick(float DeltaTime);
virtual void ResetConfig() override;
virtual void GameTick(float DeltaTime) override;
virtual void RenderHelp() override;
virtual void RenderContent() override;
virtual void TryReapplyCheats();
APawn* GetCheatInstigator();
virtual bool AddCheat(AActor* ControlledActor, AActor* TargetActor, const FCogAbilityCheat& CheatEffect, bool IsPersistent);
@@ -34,8 +34,6 @@ protected:
virtual void RenderTick(float DeltaTime) override;
virtual void ResetConfig() override;
virtual void RenderEffectsTable();
virtual void RenderEffectRow(UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected);
@@ -23,8 +23,6 @@ protected:
virtual void GetTagContainer(FGameplayTagContainer& TagContainer) {}
virtual void ResetConfig();
virtual void RenderHelp() override;
virtual void RenderContent() override;
@@ -19,8 +19,6 @@ public:
protected:
virtual void ResetConfig() override;
virtual void RenderHelp() override;
virtual void RenderTick(float DetlaTime) override;