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Option to replicate client selection to server.
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@@ -84,7 +84,11 @@ void FCogEngineWindow_CollisionTester::RenderContent()
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}
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ImGui::SetNextItemWidth(-1);
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FCogWindowWidgets::MenuActorsCombo("CollisionTesters", *GetWorld(), ACogEngineCollisionTester::StaticClass());
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AActor* NewSelection = nullptr;
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if (FCogWindowWidgets::MenuActorsCombo("CollisionTesters", NewSelection, *GetWorld(), ACogEngineCollisionTester::StaticClass()))
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{
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FCogDebug::SetSelection(GetWorld(), NewSelection);
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}
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ImGui::EndMenuBar();
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}
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@@ -2,6 +2,7 @@
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#include "CogDebug.h"
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#include "CogEngineHelper.h"
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#include "CogEngineReplicator.h"
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#include "CogEngineWindow_ImGui.h"
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#include "CogImguiHelper.h"
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#include "CogImguiInputHelper.h"
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@@ -204,7 +205,14 @@ void FCogEngineWindow_Selection::RenderContent()
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if (ImGui::BeginMenu("Options"))
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{
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ImGui::Checkbox("Save selection", &Config->bReapplySelection);
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ImGui::Checkbox("Actor Name Use Label", &FCogDebug::Settings.ActorNameUseLabel);
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ImGui::SetItemTooltip("Should the last selection be saved and reapplied on startup.");
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ImGui::Checkbox("Actor Name Use Label", &FCogDebug::Settings.ActorNameUseLabel);
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ImGui::SetItemTooltip("Should actor names be displayed using their label. Labels are more readable.");
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ImGui::Checkbox("Replicate Selection", &FCogDebug::Settings.ReplicateSelection);
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ImGui::SetItemTooltip("Should the client replicate its actor selection to the server.");
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ImGui::EndMenu();
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}
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@@ -219,7 +227,14 @@ void FCogEngineWindow_Selection::RenderContent()
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//--------------------------------------------------------------------------------------------------------------------------
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bool FCogEngineWindow_Selection::DrawSelectionCombo()
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{
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return FCogWindowWidgets::ActorsListWithFilters(*GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn());
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AActor* NewSelection = nullptr;
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const bool result = FCogWindowWidgets::ActorsListWithFilters(NewSelection, *GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn());
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if (result)
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{
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SetGlobalSelection(NewSelection);
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}
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return result;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -353,7 +368,8 @@ void FCogEngineWindow_Selection::RenderMainMenuWidget(int32 SubWidgetIndex, floa
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else if (SubWidgetIndex == 1)
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{
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ImGui::SetNextItemWidth(Width);
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FCogWindowWidgets::MenuActorsCombo("MenuActorSelection", *GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn(), [this](AActor& Actor) { RenderActorContextMenu(Actor); });
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AActor* NewSelection = nullptr;
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FCogWindowWidgets::MenuActorsCombo("MenuActorSelection", NewSelection, *GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn(), [this](AActor& Actor) { RenderActorContextMenu(Actor); });
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}
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else if (SubWidgetIndex == 2)
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{
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