started to add effects in hud on the sample

This commit is contained in:
Arnaud Jamin
2023-10-09 03:15:09 -04:00
parent b3a230343b
commit 99db2cfd5e
10 changed files with 91 additions and 4 deletions
+5 -4
View File
@@ -29,8 +29,6 @@ struct FCogSampleRootMotionParams;
struct FGameplayEffectSpec;
struct FOnAttributeChangeData;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FCogSampleCooldownUpdateEventDelegate, const UGameplayAbility*, Ability, float, Duration, float, TimeRemaining);
//--------------------------------------------------------------------------------------------------------------------------
USTRUCT(BlueprintType)
struct FActiveAbilityInfo
@@ -216,8 +214,11 @@ public:
UPROPERTY(BlueprintAssignable)
FCogSampleDamageEventDelegate OnDamageReceived;
UPROPERTY(BlueprintAssignable)
FCogSampleCooldownUpdateEventDelegate OnCooldownUpdated;
//UPROPERTY(BlueprintAssignable)
//FCogSampleGameplayEffectAddedEventDelegate OnEffectAdded;
//UPROPERTY(BlueprintAssignable)
//FCogSampleGameplayEffectRemovedEventDelegate OnEffectRemoved;
//----------------------------------------------------------------------------------------------------------------------
// Root Motion