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started to add effects in hud on the sample
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@@ -29,8 +29,6 @@ struct FCogSampleRootMotionParams;
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struct FGameplayEffectSpec;
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struct FOnAttributeChangeData;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FCogSampleCooldownUpdateEventDelegate, const UGameplayAbility*, Ability, float, Duration, float, TimeRemaining);
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//--------------------------------------------------------------------------------------------------------------------------
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USTRUCT(BlueprintType)
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struct FActiveAbilityInfo
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@@ -216,8 +214,11 @@ public:
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UPROPERTY(BlueprintAssignable)
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FCogSampleDamageEventDelegate OnDamageReceived;
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UPROPERTY(BlueprintAssignable)
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FCogSampleCooldownUpdateEventDelegate OnCooldownUpdated;
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//UPROPERTY(BlueprintAssignable)
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//FCogSampleGameplayEffectAddedEventDelegate OnEffectAdded;
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//UPROPERTY(BlueprintAssignable)
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//FCogSampleGameplayEffectRemovedEventDelegate OnEffectRemoved;
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//----------------------------------------------------------------------------------------------------------------------
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// Root Motion
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