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Add target acquisition in the sample
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@@ -5,6 +5,8 @@
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#include "GameFramework/PlayerController.h"
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#include "CogSamplePlayerController.generated.h"
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class UCogSampleTargetAcquisition;
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UCLASS(config=Game)
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class ACogSamplePlayerController : public APlayerController
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{
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@@ -13,11 +15,19 @@ class ACogSamplePlayerController : public APlayerController
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public:
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ACogSamplePlayerController();
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virtual void BeginPlay() override;
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virtual void AcknowledgePossession(APawn* P);
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virtual void Tick(float DeltaSeconds);
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private:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = TargetAcquisition, meta = (AllowPrivateAccess = "true"))
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UCogSampleTargetAcquisition* TargetAcquisition = nullptr;
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UPROPERTY(BlueprintReadOnly, Category = TargetAcquisition, meta = (AllowPrivateAccess = "true"))
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TSoftObjectPtr<AActor> Target = nullptr;
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};
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