Add target acquisition in the sample

This commit is contained in:
Arnaud Jamin
2023-10-06 02:27:00 -04:00
parent 25f2e06400
commit 92396410d4
36 changed files with 1657 additions and 97 deletions
@@ -2,6 +2,7 @@
#include "CogDefines.h"
#include "CogSampleCharacter.h"
#include "CogSampleTargetAcquisition.h"
#include "Net/UnrealNetwork.h"
#if USE_COG
@@ -38,4 +39,18 @@ void ACogSamplePlayerController::AcknowledgePossession(APawn* P)
{
PossessedCharacter->OnAcknowledgePossession(this);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogSamplePlayerController::Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
if (TargetAcquisition != nullptr)
{
TArray<AActor*> TagretToIgnore;
FCogSampleTargetAcquisitionResult Result;
TargetAcquisition->FindBestTarget(this, TagretToIgnore, nullptr, true, FVector2D::ZeroVector, false, Result);
Target = Result.Target;
}
}