Add target acquisition in the sample

This commit is contained in:
Arnaud Jamin
2023-10-06 02:27:00 -04:00
parent 25f2e06400
commit 92396410d4
36 changed files with 1657 additions and 97 deletions
+13 -11
View File
@@ -4,7 +4,7 @@
#include "CogDefines.h"
#if USE_COG
#include "CogDebugLogCategoryManager.h"
#include "CogDebugLog.h"
#endif //USE_COG
DEFINE_LOG_CATEGORY(LogCogAlways);
@@ -15,22 +15,24 @@ DEFINE_LOG_CATEGORY(LogCogRotation);
DEFINE_LOG_CATEGORY(LogCogControlRotation);
DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
DEFINE_LOG_CATEGORY(LogCogSkeleton);
DEFINE_LOG_CATEGORY(LogCogTargetAcquisition);
namespace CogSampleLog
{
void RegiterAllLogCategories()
{
#if USE_COG
FCogDebugLogCategoryManager::AddLogCategory(LogCogAlways, "Always", false);
FCogDebugLogCategoryManager::AddLogCategory(LogAbilitySystem, "Ability System");
FCogDebugLogCategoryManager::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
FCogDebugLogCategoryManager::AddLogCategory(LogCogCollision, "Collision");
FCogDebugLogCategoryManager::AddLogCategory(LogCogInput, "Input");
FCogDebugLogCategoryManager::AddLogCategory(LogCogPosition, "Position");
FCogDebugLogCategoryManager::AddLogCategory(LogCogRotation, "Rotation");
FCogDebugLogCategoryManager::AddLogCategory(LogCogControlRotation, "ControlRotation");
FCogDebugLogCategoryManager::AddLogCategory(LogCogBaseAimRotation, "BaseAimRotation");
FCogDebugLogCategoryManager::AddLogCategory(LogCogSkeleton, "Skeleton");
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", false);
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision");
FCogDebugLog::AddLogCategory(LogCogInput, "Input");
FCogDebugLog::AddLogCategory(LogCogPosition, "Position");
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation");
FCogDebugLog::AddLogCategory(LogCogControlRotation, "ControlRotation");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "BaseAimRotation");
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition");
#endif //USE_COG
}
}