mirror of
https://github.com/Ed94/Cog.git
synced 2026-07-21 13:55:45 +00:00
add possession in selection window
This commit is contained in:
@@ -516,7 +516,7 @@ void FCogDebugDraw::ReplicateShape(const UObject* WorldContextObject, const FCog
|
||||
if (NetMode == NM_DedicatedServer || NetMode == NM_ListenServer)
|
||||
{
|
||||
TArray<ACogDebugReplicator*> Replicators;
|
||||
FCogDebugModule::Get().GetRemoteReplicators(*World, Replicators);
|
||||
ACogDebugReplicator::GetRemoteReplicators(*World, Replicators);
|
||||
|
||||
for (ACogDebugReplicator* Replicator : Replicators)
|
||||
{
|
||||
|
||||
@@ -98,7 +98,7 @@ ELogVerbosity::Type FCogDebugLog::GetServerVerbosity(FName CategoryName)
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogDebugLog::SetServerVerbosity(UWorld& World, FName CategoryName, ELogVerbosity::Type Verbosity)
|
||||
{
|
||||
if (ACogDebugReplicator* Replicator = FCogDebugModule::Get().GetLocalReplicator(World))
|
||||
if (ACogDebugReplicator* Replicator = ACogDebugReplicator::GetLocalReplicator(World))
|
||||
{
|
||||
Replicator->Server_SetCategoryVerbosity(CategoryName, (ECogLogVerbosity)Verbosity);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "CogDebugModule.h"
|
||||
|
||||
#include "CogDebugReplicator.h"
|
||||
#include "EngineUtils.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FCogDebugModule"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -15,28 +12,6 @@ void FCogDebugModule::ShutdownModule()
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
ACogDebugReplicator* FCogDebugModule::GetLocalReplicator(UWorld& World)
|
||||
{
|
||||
for (TActorIterator<ACogDebugReplicator> It(&World, ACogDebugReplicator::StaticClass()); It; ++It)
|
||||
{
|
||||
ACogDebugReplicator* Replicator = *It;
|
||||
return Replicator;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogDebugModule::GetRemoteReplicators(UWorld& World, TArray<ACogDebugReplicator*>& Replicators)
|
||||
{
|
||||
for (TActorIterator<ACogDebugReplicator> It(&World, ACogDebugReplicator::StaticClass()); It; ++It)
|
||||
{
|
||||
ACogDebugReplicator* Replicator = Cast<ACogDebugReplicator>(*It);
|
||||
Replicators.Add(Replicator);
|
||||
}
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FCogDebugModule, CogDebug)
|
||||
@@ -1,105 +1,46 @@
|
||||
#include "CogDebugReplicator.h"
|
||||
|
||||
#include "CogDebugDraw.h"
|
||||
#include "EngineUtils.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "GameFramework/WorldSettings.h"
|
||||
#include "Net/Core/PushModel/PushModel.h"
|
||||
#include "Net/UnrealNetwork.h"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
// FCogReplicatorNetPack
|
||||
// ACogDebugReplicator
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
class FCogReplicatorNetState : public INetDeltaBaseState
|
||||
ACogDebugReplicator* ACogDebugReplicator::Spawn(APlayerController* Controller)
|
||||
{
|
||||
public:
|
||||
|
||||
virtual bool IsStateEqual(INetDeltaBaseState* OtherState) override
|
||||
if (Controller->GetWorld()->GetNetMode() == NM_Client)
|
||||
{
|
||||
FCogReplicatorNetState* Other = static_cast<FCogReplicatorNetState*>(OtherState);
|
||||
return (ShapesRepCounter == Other->ShapesRepCounter);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int32 ShapesRepCounter = 0;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
// FCogReplicatorNetPack
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
bool FCogReplicatorNetPack::NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms)
|
||||
{
|
||||
if (DeltaParms.bUpdateUnmappedObjects || Owner == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (DeltaParms.Writer)
|
||||
{
|
||||
const bool bIsOwnerClient = !Owner->bHasAuthority;
|
||||
if (bIsOwnerClient)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
FCogReplicatorNetState* OldState = static_cast<FCogReplicatorNetState*>(DeltaParms.OldState);
|
||||
FCogReplicatorNetState* NewState = new FCogReplicatorNetState();
|
||||
check(DeltaParms.NewState);
|
||||
*DeltaParms.NewState = TSharedPtr<INetDeltaBaseState>(NewState);
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
// Find delta to replicate
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
{
|
||||
const bool bMissingOldState = (OldState == nullptr);
|
||||
const bool bShapesChanged = (SavedShapes != Owner->ReplicatedShapes);
|
||||
NewState->ShapesRepCounter = (bMissingOldState ? 0 : OldState->ShapesRepCounter) + (bShapesChanged ? 1 : 0);
|
||||
if (bShapesChanged)
|
||||
{
|
||||
SavedShapes = Owner->ReplicatedShapes;
|
||||
Owner->ReplicatedShapes.Empty();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
// Write
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
{
|
||||
const bool bMissingOldState = (OldState == nullptr);
|
||||
const uint8 ShouldUpdateShapes = bMissingOldState || (OldState->ShapesRepCounter != NewState->ShapesRepCounter);
|
||||
|
||||
FBitWriter& Writer = *DeltaParms.Writer;
|
||||
Writer.WriteBit(ShouldUpdateShapes);
|
||||
if (ShouldUpdateShapes)
|
||||
{
|
||||
Writer << SavedShapes;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (DeltaParms.Reader)
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
// Read
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
FBitReader& Reader = *DeltaParms.Reader;
|
||||
const uint8 ShouldUpdateShapes = Reader.ReadBit();
|
||||
if (ShouldUpdateShapes)
|
||||
{
|
||||
Reader << Owner->ReplicatedShapes;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
FActorSpawnParameters SpawnInfo;
|
||||
SpawnInfo.Owner = Controller;
|
||||
return Controller->GetWorld()->SpawnActor<ACogDebugReplicator>(SpawnInfo);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
// ACogDebugReplicator
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void ACogDebugReplicator::Create(APlayerController* Controller)
|
||||
ACogDebugReplicator* ACogDebugReplicator::GetLocalReplicator(UWorld& World)
|
||||
{
|
||||
if (Controller->GetWorld()->GetNetMode() != NM_Client)
|
||||
for (TActorIterator<ACogDebugReplicator> It(&World, ACogDebugReplicator::StaticClass()); It; ++It)
|
||||
{
|
||||
FActorSpawnParameters SpawnInfo;
|
||||
SpawnInfo.Owner = Controller;
|
||||
Controller->GetWorld()->SpawnActor<ACogDebugReplicator>(SpawnInfo);
|
||||
ACogDebugReplicator* Replicator = *It;
|
||||
return Replicator;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void ACogDebugReplicator::GetRemoteReplicators(UWorld& World, TArray<ACogDebugReplicator*>& Replicators)
|
||||
{
|
||||
for (TActorIterator<ACogDebugReplicator> It(&World, ACogDebugReplicator::StaticClass()); It; ++It)
|
||||
{
|
||||
ACogDebugReplicator* Replicator = Cast<ACogDebugReplicator>(*It);
|
||||
Replicators.Add(Replicator);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -254,3 +195,86 @@ void ACogDebugReplicator::Server_RequestAllCategoriesVerbosity_Implementation()
|
||||
#endif // !UE_BUILD_SHIPPING
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
// FCogReplicatorNetPack
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
class FCogReplicatorNetState : public INetDeltaBaseState
|
||||
{
|
||||
public:
|
||||
|
||||
virtual bool IsStateEqual(INetDeltaBaseState* OtherState) override
|
||||
{
|
||||
FCogReplicatorNetState* Other = static_cast<FCogReplicatorNetState*>(OtherState);
|
||||
return (ShapesRepCounter == Other->ShapesRepCounter);
|
||||
}
|
||||
|
||||
int32 ShapesRepCounter = 0;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
// FCogReplicatorNetPack
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
bool FCogReplicatorNetPack::NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms)
|
||||
{
|
||||
if (DeltaParms.bUpdateUnmappedObjects || Owner == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (DeltaParms.Writer)
|
||||
{
|
||||
const bool bIsOwnerClient = !Owner->bHasAuthority;
|
||||
if (bIsOwnerClient)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
FCogReplicatorNetState* OldState = static_cast<FCogReplicatorNetState*>(DeltaParms.OldState);
|
||||
FCogReplicatorNetState* NewState = new FCogReplicatorNetState();
|
||||
check(DeltaParms.NewState);
|
||||
*DeltaParms.NewState = TSharedPtr<INetDeltaBaseState>(NewState);
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
// Find delta to replicate
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
{
|
||||
const bool bMissingOldState = (OldState == nullptr);
|
||||
const bool bShapesChanged = (SavedShapes != Owner->ReplicatedShapes);
|
||||
NewState->ShapesRepCounter = (bMissingOldState ? 0 : OldState->ShapesRepCounter) + (bShapesChanged ? 1 : 0);
|
||||
if (bShapesChanged)
|
||||
{
|
||||
SavedShapes = Owner->ReplicatedShapes;
|
||||
Owner->ReplicatedShapes.Empty();
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
// Write
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
{
|
||||
const bool bMissingOldState = (OldState == nullptr);
|
||||
const uint8 ShouldUpdateShapes = bMissingOldState || (OldState->ShapesRepCounter != NewState->ShapesRepCounter);
|
||||
|
||||
FBitWriter& Writer = *DeltaParms.Writer;
|
||||
Writer.WriteBit(ShouldUpdateShapes);
|
||||
if (ShouldUpdateShapes)
|
||||
{
|
||||
Writer << SavedShapes;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (DeltaParms.Reader)
|
||||
{
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
// Read
|
||||
//------------------------------------------------------------------------------------------------------------------
|
||||
FBitReader& Reader = *DeltaParms.Reader;
|
||||
const uint8 ShouldUpdateShapes = Reader.ReadBit();
|
||||
if (ShouldUpdateShapes)
|
||||
{
|
||||
Reader << Owner->ReplicatedShapes;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -16,10 +16,6 @@ public:
|
||||
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
ACogDebugReplicator* GetLocalReplicator(UWorld& World);
|
||||
|
||||
void GetRemoteReplicators(UWorld& World, TArray<ACogDebugReplicator*>& Replicators);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
@@ -58,9 +58,15 @@ class COGDEBUG_API ACogDebugReplicator : public AActor
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
static void Create(APlayerController* Controller);
|
||||
|
||||
static ACogDebugReplicator* Spawn(APlayerController* Controller);
|
||||
|
||||
static ACogDebugReplicator* GetLocalReplicator(UWorld& World);
|
||||
|
||||
static void GetRemoteReplicators(UWorld& World, TArray<ACogDebugReplicator*>& Replicators);
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void TickActor(float DeltaTime, enum ELevelTick TickType, FActorTickFunction& ThisTickFunction) override;
|
||||
|
||||
APlayerController* GetPlayerController() const { return OwnerPlayerController.Get(); }
|
||||
|
||||
Reference in New Issue
Block a user