add possession in selection window

This commit is contained in:
Arnaud Jamin
2023-10-10 17:24:27 -04:00
parent 87acfc5a94
commit 83d756252a
43 changed files with 374 additions and 276 deletions
@@ -14,37 +14,6 @@ void FCogAbilityModule::ShutdownModule()
{
}
//--------------------------------------------------------------------------------------------------------------------------
ACogAbilityReplicator* FCogAbilityModule::GetLocalReplicator()
{
return LocalReplicator;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityModule::SetLocalReplicator(ACogAbilityReplicator* Value)
{
LocalReplicator = Value;
}
//--------------------------------------------------------------------------------------------------------------------------
ACogAbilityReplicator* FCogAbilityModule::GetRemoteReplicator(const APlayerController* PlayerController)
{
for (ACogAbilityReplicator* Replicator : RemoteReplicators)
{
if (Replicator->GetPlayerController() == PlayerController)
{
return Replicator;
}
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityModule::AddRemoteReplicator(ACogAbilityReplicator* Value)
{
RemoteReplicators.Add(Value);
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCogAbilityModule, CogAbility)
@@ -9,13 +9,37 @@
#include "Net/UnrealNetwork.h"
//--------------------------------------------------------------------------------------------------------------------------
void ACogAbilityReplicator::Create(APlayerController* Controller)
ACogAbilityReplicator* ACogAbilityReplicator::Spawn(APlayerController* Controller)
{
if (Controller->GetWorld()->GetNetMode() != NM_Client)
if (Controller->GetWorld()->GetNetMode() == NM_Client)
{
FActorSpawnParameters SpawnInfo;
SpawnInfo.Owner = Controller;
Controller->GetWorld()->SpawnActor<ACogAbilityReplicator>(SpawnInfo);
return nullptr;
}
FActorSpawnParameters SpawnInfo;
SpawnInfo.Owner = Controller;
return Controller->GetWorld()->SpawnActor<ACogAbilityReplicator>(SpawnInfo);
}
//--------------------------------------------------------------------------------------------------------------------------
ACogAbilityReplicator* ACogAbilityReplicator::GetLocalReplicator(UWorld& World)
{
for (TActorIterator<ACogAbilityReplicator> It(&World, ACogAbilityReplicator::StaticClass()); It; ++It)
{
ACogAbilityReplicator* Replicator = *It;
return Replicator;
}
return nullptr;
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogAbilityReplicator::GetRemoteReplicators(UWorld& World, TArray<ACogAbilityReplicator*>& Replicators)
{
for (TActorIterator<ACogAbilityReplicator> It(&World, ACogAbilityReplicator::StaticClass()); It; ++It)
{
ACogAbilityReplicator* Replicator = Cast<ACogAbilityReplicator>(*It);
Replicators.Add(Replicator);
}
}
@@ -50,18 +74,6 @@ void ACogAbilityReplicator::BeginPlay()
Super::BeginPlay();
OwnerPlayerController = Cast<APlayerController>(GetOwner());
if (OwnerPlayerController != nullptr)
{
if (OwnerPlayerController->IsLocalController())
{
FCogAbilityModule::Get().SetLocalReplicator(this);
}
else
{
FCogAbilityModule::Get().AddRemoteReplicator(this);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -117,8 +117,7 @@ void UCogAbilityWindow_Abilities::RenderAbiltiesMenu(AActor* Selection)
if (ImGui::MenuItem(TCHAR_TO_ANSI(*GetNameSafe(AbilityClass))))
{
FCogAbilityModule& Module = FCogAbilityModule::Get();
if (ACogAbilityReplicator* Replicator = Module.GetLocalReplicator())
if (ACogAbilityReplicator* Replicator = ACogAbilityReplicator::GetLocalReplicator(*GetWorld()))
{
Replicator->GiveAbility(Selection, AbilityClass);
}
@@ -431,8 +430,7 @@ void UCogAbilityWindow_Abilities::GameTick(float DeltaTime)
{
if (AActor* Selection = GetSelection())
{
FCogAbilityModule& Module = FCogAbilityModule::Get();
if (ACogAbilityReplicator* Replicator = Module.GetLocalReplicator())
if (ACogAbilityReplicator* Replicator = ACogAbilityReplicator::GetLocalReplicator(*GetWorld()))
{
Replicator->RemoveAbility(Selection, AbilityHandleToRemove);
}
@@ -59,8 +59,7 @@ void UCogAbilityWindow_Cheats::SetCheatsAsset(const UCogAbilityDataAsset_Cheats*
return;
}
FCogAbilityModule& Module = FCogAbilityModule::Get();
ACogAbilityReplicator* Replicator = Module.GetLocalReplicator();
ACogAbilityReplicator* Replicator = ACogAbilityReplicator::GetLocalReplicator(*GetWorld());
if (Replicator == nullptr)
{
return;
@@ -274,8 +273,7 @@ void UCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* Sel
Actors.Add(SelectedActor);
}
FCogAbilityModule& Module = FCogAbilityModule::Get();
if (ACogAbilityReplicator* Replicator = Module.GetLocalReplicator())
if (ACogAbilityReplicator* Replicator = ACogAbilityReplicator::GetLocalReplicator(*GetWorld()))
{
Replicator->ApplyCheat(ControlledActor, Actors, Cheat);
}
@@ -23,8 +23,7 @@ void UCogAbilityWindow_Tweaks::RenderContent()
return;
}
FCogAbilityModule& Module = FCogAbilityModule::Get();
ACogAbilityReplicator* Replicator = Module.GetLocalReplicator();
ACogAbilityReplicator* Replicator = ACogAbilityReplicator::GetLocalReplicator(*GetWorld());
if (Replicator == nullptr)
{
return;
@@ -3,28 +3,15 @@
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
class ACogAbilityReplicator;
class APlayerController;
class COGABILITY_API FCogAbilityModule : public IModuleInterface
{
public:
static inline FCogAbilityModule& Get()
{
return FModuleManager::LoadModuleChecked<FCogAbilityModule>("CogAbility");
}
static inline FCogAbilityModule& Get() { return FModuleManager::LoadModuleChecked<FCogAbilityModule>("CogAbility"); }
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
ACogAbilityReplicator* GetLocalReplicator();
void SetLocalReplicator(ACogAbilityReplicator* Value);
ACogAbilityReplicator* GetRemoteReplicator(const APlayerController* PlayerController);
void AddRemoteReplicator(ACogAbilityReplicator* Value);
private:
TObjectPtr<ACogAbilityReplicator> LocalReplicator;
TArray<TObjectPtr<ACogAbilityReplicator>> RemoteReplicators;
};
@@ -18,7 +18,11 @@ class COGABILITY_API ACogAbilityReplicator : public AActor
public:
static void Create(APlayerController* Controller);
static ACogAbilityReplicator* Spawn(APlayerController* Controller);
static ACogAbilityReplicator* GetLocalReplicator(UWorld& World);
static void GetRemoteReplicators(UWorld& World, TArray<ACogAbilityReplicator*>& Replicators);
virtual void BeginPlay() override;
@@ -4,6 +4,7 @@
#include "CogWindow.h"
#include "CogAbilityWindow_Tweaks.generated.h"
class ACogAbilityReplicator;
class UCogAbilityDataAsset_Tweaks;
UCLASS()