Add CogInterfaces plugin to fix interface usage when compiling shipping builds

This commit is contained in:
Arnaud Jamin
2023-10-02 17:27:19 -04:00
parent 82eb2d77e7
commit 81540a77f0
30 changed files with 247 additions and 81 deletions
+4
View File
@@ -26,6 +26,10 @@
"Name": "CogImgui",
"Enabled": true
},
{
"Name": "CogInterfaces",
"Enabled": true
},
{
"Name": "CogDebug",
"Enabled": true
@@ -23,6 +23,7 @@ public class CogAbility : ModuleRules
{
"Core",
"CogImgui",
"CogInterfaces",
"CogDebug",
"CogWindow",
"GameplayAbilities",
@@ -1,7 +1,7 @@
#include "CogAbilityWindow_Cheats.h"
#include "CogAbilityDataAsset_Cheats.h"
#include "CogDebugAllegianceInterface.h"
#include "CogInterfacesAllegiance.h"
#include "CogDebugDraw.h"
#include "CogImguiHelper.h"
#include "EngineUtils.h"
@@ -142,15 +142,15 @@ void UCogAbilityWindow_Cheats::RequestCheat(AActor* CheatInstigator, AActor* Sel
{
if (AActor* OtherActor = *It)
{
ECogAllegiance Allegiance = ECogAllegiance::Enemy;
ECogInterfacesAllegiance Allegiance = ECogInterfacesAllegiance::Enemy;
if (ICogAllegianceInterface* AllegianceInterface = Cast<ICogAllegianceInterface>(OtherActor))
if (ICogInterfacesAllegianceActor* AllegianceInterface = Cast<ICogInterfacesAllegianceActor>(OtherActor))
{
AllegianceInterface->GetAllegiance(CheatInstigator);
}
if ((IsShiftDown && (Allegiance == ECogAllegiance::Enemy))
|| (IsAltDown && (Allegiance == ECogAllegiance::Ally)))
if ((IsShiftDown && (Allegiance == ECogInterfacesAllegiance::Enemy))
|| (IsAltDown && (Allegiance == ECogInterfacesAllegiance::Ally)))
{
Actors.Add(OtherActor);
}
@@ -1,6 +1,6 @@
#include "CogAbilityWindow_Damages.h"
#include "CogAbilityDamageActorInterface.h"
#include "CogInterfacesDamageActor.h"
#include "CogImguiHelper.h"
#include "imgui.h"
@@ -149,6 +149,10 @@ static void DrawDamages(FCogDamageStats& Damage)
ImGui::EndTable();
}
ImGui::Text("Timer");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
ImGui::Text("%0.2f", Damage.Timer);
ImGui::Text("Crits");
ImGui::SameLine(FCogWindowWidgets::TextBaseWidth * 20);
FCogWindowWidgets::ProgressBarCentered(Damage.Count == 0 ? 0.0f : Damage.Crits / (float)Damage.Count, ImVec2(-1, 0), TCHAR_TO_ANSI(*FString::Printf(TEXT("%d / %d"), Damage.Crits, Damage.Count)));
@@ -173,11 +177,6 @@ static void DrawDamages(FCogDamageStats& Damage)
ImGui::Spacing();
}
//--------------------------------------------------------------------------------------------------------------------------
UCogAbilityWindow_Damages::UCogAbilityWindow_Damages()
{
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Damages::RenderContent()
{
@@ -237,39 +236,36 @@ void UCogAbilityWindow_Damages::RenderContent()
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Damages::OnSelectionChanged(AActor* OldSelection, AActor* NewSelection)
{
if (ICogAbilityDamageActorInterface* DamageActor = Cast<ICogAbilityDamageActorInterface>(OldSelection))
if (ICogInterfacesDamageActor* DamageActor = Cast<ICogInterfacesDamageActor>(OldSelection))
{
DamageActor->OnDamageEvent().Remove(OnDamageEventDelegate);
}
if (ICogAbilityDamageActorInterface* DamageActor = Cast<ICogAbilityDamageActorInterface>(NewSelection))
if (ICogInterfacesDamageActor* DamageActor = Cast<ICogInterfacesDamageActor>(NewSelection))
{
OnDamageEventDelegate = DamageActor->OnDamageEvent().AddUObject(this, &UCogAbilityWindow_Damages::OnDamageEvent);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Damages::RenderTick(float DeltaSeconds)
void UCogAbilityWindow_Damages::GameTick(float DeltaSeconds)
{
Super::RenderTick(DeltaSeconds);
Super::GameTick(DeltaSeconds);
DamageReceivedStats.Tick(DeltaSeconds);
DamageDealtStats.Tick(DeltaSeconds);
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityWindow_Damages::OnDamageEvent(const FCogAbilityDamageParams& Params)
void UCogAbilityWindow_Damages::OnDamageEvent(const FCogInterfacesDamageParams& Params)
{
DamageDealtStats.Restart();
DamageReceivedStats.Restart();
AActor* Selection = GetSelection();
if (Selection == Params.DamageDealer.Get())
if (Params.Type == ECogInterfacesDamageEventType::DamageDealt)
{
DamageDealtStats.AddDamage(Params.ReceivedDamage, Params.IncomingDamage, Params.IsCritical);
DamageDealtStats.AddDamage(Params.MitigatedDamage, Params.IncomingDamage, Params.IsCritical);
}
else if (Selection == Params.DamageReceiver.Get())
else if (Params.Type == ECogInterfacesDamageEventType::DamageReceived)
{
DamageReceivedStats.AddDamage(Params.ReceivedDamage, Params.IncomingDamage, Params.IsCritical);
DamageReceivedStats.AddDamage(Params.MitigatedDamage, Params.IncomingDamage, Params.IsCritical);
}
}
@@ -1,36 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "CogAbilityDamageActorInterface.generated.h"
//--------------------------------------------------------------------------------------------------------------------------
USTRUCT()
struct COGABILITY_API FCogAbilityDamageParams
{
GENERATED_BODY()
TObjectPtr<AActor> DamageDealer;
TObjectPtr<AActor> DamageReceiver;
float ReceivedDamage = 0;
float IncomingDamage = 0;
bool IsCritical = false;
};
//--------------------------------------------------------------------------------------------------------------------------
DECLARE_MULTICAST_DELEGATE_OneParam(FCogAbilityOnDamageEvent, const FCogAbilityDamageParams&);
//--------------------------------------------------------------------------------------------------------------------------
UINTERFACE(MinimalAPI, Blueprintable)
class UCogAbilityDamageActorInterface : public UInterface
{
GENERATED_BODY()
};
//--------------------------------------------------------------------------------------------------------------------------
class ICogAbilityDamageActorInterface
{
GENERATED_BODY()
public:
virtual FCogAbilityOnDamageEvent& OnDamageEvent() = 0;
};
@@ -4,7 +4,7 @@
#include "CogWindow.h"
#include "CogAbilityWindow_Damages.generated.h"
struct FCogAbilityDamageParams;
struct FCogInterfacesDamageParams;
//--------------------------------------------------------------------------------------------------------------------------
class FCogDamageInstance
@@ -52,17 +52,19 @@ class COGABILITY_API UCogAbilityWindow_Damages : public UCogWindow
GENERATED_BODY()
public:
UCogAbilityWindow_Damages();
virtual void RenderContent() override;
virtual void RenderTick(float DeltaSeconds) override;
protected:
virtual void RenderContent() override;
virtual void GameTick(float DeltaSeconds) override;
virtual void OnSelectionChanged(AActor* OldSelection, AActor* NewSelection) override;
private:
UFUNCTION()
void OnDamageEvent(const FCogAbilityDamageParams& Params);
void OnDamageEvent(const FCogInterfacesDamageParams& Params);
FCogDamageStats DamageDealtStats;
FCogDamageStats DamageReceivedStats;