Start to add path following debug

This commit is contained in:
Arnaud Jamin
2023-10-20 09:02:11 -04:00
parent 804f7c6ba5
commit 812f4fa91f
8 changed files with 137 additions and 40 deletions
+3 -1
View File
@@ -4,13 +4,13 @@
#include "CogSampleDefines.h"
#if ENABLE_COG
#include "CogAIModule.h"
#include "CogDebugLog.h"
#endif //ENABLE_COG
DEFINE_LOG_CATEGORY(LogCogAlways);
DEFINE_LOG_CATEGORY(LogCogAbility);
DEFINE_LOG_CATEGORY(LogCogAI);
DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
DEFINE_LOG_CATEGORY(LogCogCollision);
DEFINE_LOG_CATEGORY(LogCogControlRotation);
@@ -26,6 +26,7 @@ namespace CogSampleLog
void RegisterAllLogCategories()
{
#if ENABLE_COG
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
@@ -41,6 +42,7 @@ namespace CogSampleLog
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton", "Debug Draw a Character Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition", "Debug Draw the target acquisition debug draw");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects", "Unreal Gameplay Effect Log");
#endif //ENABLE_COG
}
}