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synced 2026-06-13 08:02:23 -07:00
Start to add path following debug
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@@ -4,13 +4,13 @@
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#include "CogSampleDefines.h"
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#if ENABLE_COG
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#include "CogAIModule.h"
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#include "CogDebugLog.h"
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#endif //ENABLE_COG
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DEFINE_LOG_CATEGORY(LogCogAlways);
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DEFINE_LOG_CATEGORY(LogCogAbility);
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DEFINE_LOG_CATEGORY(LogCogAI);
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DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
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DEFINE_LOG_CATEGORY(LogCogCollision);
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DEFINE_LOG_CATEGORY(LogCogControlRotation);
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@@ -26,6 +26,7 @@ namespace CogSampleLog
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void RegisterAllLogCategories()
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{
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#if ENABLE_COG
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FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
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FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
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@@ -41,6 +42,7 @@ namespace CogSampleLog
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FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton", "Debug Draw a Character Skeleton");
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FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition", "Debug Draw the target acquisition debug draw");
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FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects", "Unreal Gameplay Effect Log");
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#endif //ENABLE_COG
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}
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}
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