Start to add path following debug

This commit is contained in:
Arnaud Jamin
2023-10-20 09:02:11 -04:00
parent 804f7c6ba5
commit 812f4fa91f
8 changed files with 137 additions and 40 deletions
+36 -35
View File
@@ -2,47 +2,48 @@ using UnrealBuildTool;
public class CogAI : ModuleRules
{
public CogAI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
public CogAI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CogCommon",
"CogImgui",
"CogDebug",
"CogWindow",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"AIModule",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}