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CogWindow: Rename CreateWindow to AddWindow to prevent name conflict with windows headers
CogSample : Projectile progress
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@@ -53,12 +53,12 @@ void UCogWindowManager::InitializeInternal()
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IniHandler.UserData = this;
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ImGui::AddSettingsHandler(&IniHandler);
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SpaceWindows.Add(CreateWindow<FCogWindow_Spacing>("Spacing 1", false));
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SpaceWindows.Add(CreateWindow<FCogWindow_Spacing>("Spacing 2", false));
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SpaceWindows.Add(CreateWindow<FCogWindow_Spacing>("Spacing 3", false));
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SpaceWindows.Add(CreateWindow<FCogWindow_Spacing>("Spacing 4", false));
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SpaceWindows.Add(AddWindow<FCogWindow_Spacing>("Spacing 1", false));
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SpaceWindows.Add(AddWindow<FCogWindow_Spacing>("Spacing 2", false));
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SpaceWindows.Add(AddWindow<FCogWindow_Spacing>("Spacing 3", false));
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SpaceWindows.Add(AddWindow<FCogWindow_Spacing>("Spacing 4", false));
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SettingsWindow = CreateWindow<FCogWindow_Settings>("Window.Settings", false);
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SettingsWindow = AddWindow<FCogWindow_Settings>("Window.Settings", false);
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ConsoleCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
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*ToggleInputCommand,
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@@ -85,7 +85,7 @@ public:
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const UObject* GetAsset(const TSubclassOf<UObject> AssetClass);
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template<class T>
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T* CreateWindow(const FString& Name, bool AddToMainMenu = true)
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T* AddWindow(const FString& Name, bool AddToMainMenu = true)
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{
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T* Window = new T();
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AddWindow(Window, Name, AddToMainMenu);
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