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CogEngine: move CollisionTester logic inside an actor
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@@ -41,6 +41,7 @@
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#include "CogEngineWindow_Spawns.h"
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#include "CogEngineWindow_Stats.h"
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#include "CogEngineWindow_TimeScale.h"
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#include "CogEngineWindow_Transform.h"
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#include "CogImguiModule.h"
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#include "CogInputDataAsset.h"
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#include "CogInputWindow_Actions.h"
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@@ -174,6 +175,8 @@ void ACogSampleGameState::InitializeCog()
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CogWindowManager->AddWindow<FCogEngineWindow_TimeScale>("Engine.Time Scale");
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CogWindowManager->AddWindow<FCogEngineWindow_Transform>("Engine.Transform");
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//---------------------------------------
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// Abilities
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//---------------------------------------
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