CogEngine: move CollisionTester logic inside an actor

This commit is contained in:
Arnaud Jamin
2024-01-02 00:57:02 -05:00
parent 65bd2150de
commit 7dd4922b01
12 changed files with 1118 additions and 667 deletions
+3
View File
@@ -41,6 +41,7 @@
#include "CogEngineWindow_Spawns.h"
#include "CogEngineWindow_Stats.h"
#include "CogEngineWindow_TimeScale.h"
#include "CogEngineWindow_Transform.h"
#include "CogImguiModule.h"
#include "CogInputDataAsset.h"
#include "CogInputWindow_Actions.h"
@@ -174,6 +175,8 @@ void ACogSampleGameState::InitializeCog()
CogWindowManager->AddWindow<FCogEngineWindow_TimeScale>("Engine.Time Scale");
CogWindowManager->AddWindow<FCogEngineWindow_Transform>("Engine.Transform");
//---------------------------------------
// Abilities
//---------------------------------------