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Merge branch 'new-windows' of https://github.com/arnaud-jamin/Cog into new-windows
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@@ -23,12 +23,6 @@ class ACogSampleGameState : public AGameStateBase
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private:
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//---------------------------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//---------------------------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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//---------------------------------------------------------------------------------
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// The game state has an AbilitySystemComponent to serve as the default instigator
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// for effects that are not applied by characters.
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@@ -36,6 +30,12 @@ private:
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UPROPERTY()
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UCogSampleAbilitySystemComponent* AbilitySystemComponent = nullptr;
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//---------------------------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//---------------------------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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#if ENABLE_COG
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void InitializeCog();
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