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Add collision debug draw functions
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@@ -19,7 +19,7 @@ struct FCogDebugDrawOverlapParams
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bool DrawHitPrimitiveActorsName = false;
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bool HitPrimitiveActorsNameShadow = true;
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float HitPrimitiveActorsNameSize = 1.0f;
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bool Persistent = false;
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mutable bool Persistent = false;
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float LifeTime = 0.0f;
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uint8 DepthPriority = 0;
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float Thickness = 0.0f;
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