Add collision debug draw functions

This commit is contained in:
Arnaud Jamin
2025-01-06 14:23:56 -05:00
parent 934ef438f8
commit 6f45f48036
7 changed files with 126 additions and 2 deletions
@@ -19,7 +19,7 @@ struct FCogDebugDrawOverlapParams
bool DrawHitPrimitiveActorsName = false;
bool HitPrimitiveActorsNameShadow = true;
float HitPrimitiveActorsNameSize = 1.0f;
bool Persistent = false;
mutable bool Persistent = false;
float LifeTime = 0.0f;
uint8 DepthPriority = 0;
float Thickness = 0.0f;