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https://github.com/Ed94/Cog.git
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Display inhibition of gameplay effects
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@@ -92,7 +92,7 @@ void FCogAbilityWindow_Effects::RenderEffectsTable()
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return;
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}
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if (ImGui::BeginTable("Effects", 4, ImGuiTableFlags_SizingFixedFit
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if (ImGui::BeginTable("Effects", 5, ImGuiTableFlags_SizingFixedFit
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| ImGuiTableFlags_Resizable
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| ImGuiTableFlags_NoBordersInBodyUntilResize
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| ImGuiTableFlags_ScrollY
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@@ -107,6 +107,7 @@ void FCogAbilityWindow_Effects::RenderEffectsTable()
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ImGui::TableSetupColumn("Remaining Time");
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ImGui::TableSetupColumn("Stacks");
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ImGui::TableSetupColumn("Prediction");
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ImGui::TableSetupColumn("Inhibited");
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ImGui::TableHeadersRow();
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static int SelectedIndex = -1;
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@@ -258,6 +259,11 @@ void FCogAbilityWindow_Effects::RenderEffectRow(const UAbilitySystemComponent& A
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ImGui::TableNextColumn();
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RenderPrediction(ActiveEffect, true);
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//------------------------
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// Inhibited
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//------------------------
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ImGui::TableNextColumn();
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RenderInhibition(ActiveEffect, true);
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}
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@@ -325,6 +331,15 @@ void FCogAbilityWindow_Effects::RenderEffectInfo(const UAbilitySystemComponent&
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ImGui::TableNextColumn();
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RenderPrediction(ActiveEffect, false);
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//------------------------
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// Inhibited
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//------------------------
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TextColored(TextColor, "Inhibited");
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ImGui::TableNextColumn();
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RenderInhibition(ActiveEffect, false);
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//------------------------
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// Dynamic Asset Tags
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//------------------------
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@@ -457,6 +472,19 @@ void FCogAbilityWindow_Effects::RenderPrediction(const FActiveGameplayEffect& Ac
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ImGui::Text("%s", TCHAR_TO_ANSI(*PredictionString));
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogAbilityWindow_Effects::RenderInhibition(const FActiveGameplayEffect& ActiveEffect, bool Short)
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{
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if (ActiveEffect.bIsInhibited)
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{
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FCogWindowWidgets::SmallButton("Yes", ImVec4(1, 0, 0, 1));
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}
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else
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{
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ImGui::Text("No");
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogAbilityWindow_Effects::OpenEffect(const FActiveGameplayEffectHandle& Handle)
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{
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@@ -48,6 +48,8 @@ protected:
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virtual void RenderPrediction(const FActiveGameplayEffect& ActiveEffect, bool Short);
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virtual void RenderInhibition(const FActiveGameplayEffect& ActiveEffect, bool Short);
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virtual FString GetEffectName(const UGameplayEffect& Effect);
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virtual FString GetEffectNameSafe(const UGameplayEffect* Effect);
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