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Update CogInputWindow_Actions.cpp
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@@ -66,10 +66,10 @@ void FCogInputWindow_Actions::RenderContent()
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}
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}
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if(EnhancedInputSubsystem->GetPlayerInput() == nullptr)
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if(EnhancedInputSubsystem->GetPlayerInput() == nullptr)
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{
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{
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ImGui::Text("No Player Input");
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ImGui::Text("No Player Input");
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return;
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return;
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}
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}
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if (ImGui::BeginMenuBar())
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if (ImGui::BeginMenuBar())
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{
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{
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