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https://github.com/Ed94/Cog.git
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Move the window config base class in CogCommon for projects that want to have their own configs,
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@@ -1,7 +1,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogWindowConfig.h"
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#include "CogCommonConfig.h"
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#include "CogAbilityConfig_Alignment.generated.h"
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class UAbilitySystemComponent;
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@@ -14,7 +14,7 @@ struct FModifierSpec;
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Alignment : public UCogWindowConfig
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class UCogAbilityConfig_Alignment : public UCogCommonConfig
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{
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GENERATED_BODY()
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@@ -1,10 +1,9 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogCommonConfig.h"
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#include "CogWindow.h"
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#include "CogWindowConfig.h"
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#include "GameplayAbilitySpecHandle.h"
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#include "GameplayTagContainer.h"
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#include "CogAbilityWindow_Abilities.generated.h"
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class UAbilitySystemComponent;
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@@ -98,7 +97,7 @@ protected:
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Abilities : public UCogWindowConfig
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class UCogAbilityConfig_Abilities : public UCogCommonConfig
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{
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GENERATED_BODY()
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@@ -1,8 +1,8 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogCommonConfig.h"
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#include "CogWindow.h"
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#include "CogWindowConfig.h"
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#include "CogAbilityWindow_Attributes.generated.h"
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class UAbilitySystemComponent;
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@@ -42,7 +42,7 @@ private:
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Attributes : public UCogWindowConfig
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class UCogAbilityConfig_Attributes : public UCogCommonConfig
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{
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GENERATED_BODY()
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@@ -1,8 +1,8 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogCommonConfig.h"
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#include "CogWindow.h"
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#include "CogWindowConfig.h"
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#include "CogAbilityWindow_Cheats.generated.h"
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class AActor;
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@@ -47,7 +47,7 @@ protected:
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Cheats : public UCogWindowConfig
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class UCogAbilityConfig_Cheats : public UCogCommonConfig
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{
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GENERATED_BODY()
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@@ -2,8 +2,8 @@
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#include "CoreMinimal.h"
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#include "ActiveGameplayEffectHandle.h"
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#include "CogCommonConfig.h"
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#include "CogWindow.h"
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#include "CogWindowConfig.h"
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#include "imgui.h"
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#include "CogAbilityWindow_Effects.generated.h"
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@@ -73,7 +73,7 @@ protected:
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Effects : public UCogWindowConfig
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class UCogAbilityConfig_Effects : public UCogCommonConfig
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{
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GENERATED_BODY()
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@@ -1,8 +1,8 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogCommonConfig.h"
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#include "CogWindow.h"
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#include "CogWindowConfig.h"
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#include "CogAbilityWindow_Tags.generated.h"
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struct FGameplayTagContainer;
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@@ -67,7 +67,7 @@ class COGABILITY_API FCogAbilityWindow_BlockedTags : public FCogAbilityWindow_Ta
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Tags : public UCogWindowConfig
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class UCogAbilityConfig_Tags : public UCogCommonConfig
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{
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GENERATED_BODY()
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@@ -2,7 +2,6 @@
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#include "CoreMinimal.h"
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#include "CogWindow.h"
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#include "CogWindowConfig.h"
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#include "CogAbilityWindow_Tasks.generated.h"
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class UAbilitySystemComponent;
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@@ -45,7 +44,7 @@ protected:
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogAbilityConfig_Tasks : public UCogWindowConfig
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class UCogAbilityConfig_Tasks : public UCogCommonConfig
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{
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GENERATED_BODY()
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