Move the window config base class in CogCommon for projects that want to have their own configs,

This commit is contained in:
Arnaud Jamin
2024-05-10 22:34:53 -04:00
parent c4af1f304d
commit 5e2ff8b918
29 changed files with 76 additions and 83 deletions
@@ -1,8 +1,8 @@
#pragma once
#include "CoreMinimal.h"
#include "CogCommonConfig.h"
#include "CogWindow.h"
#include "CogWindowConfig.h"
#include "CogAIWindow_BehaviorTree.generated.h"
class UBehaviorTreeComponent;
@@ -37,7 +37,7 @@ private:
//--------------------------------------------------------------------------------------------------------------------------
UCLASS(Config = Cog)
class UCogAIConfig_BehaviorTree : public UCogWindowConfig
class UCogAIConfig_BehaviorTree : public UCogCommonConfig
{
GENERATED_BODY()
@@ -1,8 +1,8 @@
#pragma once
#include "CoreMinimal.h"
#include "CogCommonConfig.h"
#include "CogWindow.h"
#include "CogWindowConfig.h"
#include "CogAIWindow_Blackboard.generated.h"
class UCogAIConfig_Blackboard;
@@ -33,7 +33,7 @@ private:
//--------------------------------------------------------------------------------------------------------------------------
UCLASS(Config = Cog)
class UCogAIConfig_Blackboard : public UCogWindowConfig
class UCogAIConfig_Blackboard : public UCogCommonConfig
{
GENERATED_BODY()