Move most modules in the same Cog plugin

This commit is contained in:
Arnaud Jamin
2023-10-13 14:59:53 -04:00
parent 6f50f1d1ce
commit 5b50d97cbd
146 changed files with 52 additions and 187 deletions
@@ -0,0 +1,175 @@
#include "CogWindow.h"
#include "CogDebugDraw.h"
#include "CogDebugSettings.h"
#include "CogWindowManager.h"
#include "CogWindowWidgets.h"
#include "Engine/World.h"
#include "imgui_internal.h"
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindow::SetFullName(const FString& InFullName)
{
FullName = InFullName;
TArray<FString> Path;
int CharIndex = 0;
if (FullName.FindLastChar(TEXT('.'), CharIndex))
{
Name = FullName.RightChop(CharIndex + 1);
}
else
{
Name = FullName;
}
ID = ImHashStr(TCHAR_TO_ANSI(*FullName));
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogWindow::CheckEditorVisibility()
{
const UWorld* World = GetWorld();
if (World == nullptr)
{
return false;
}
if (World->WorldType != EWorldType::Game)
{
return false;
}
if (World->WorldType == EWorldType::PIE)
{
return false;
}
return true;
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindow::Render(float DeltaTime)
{
ImGuiWindowFlags WindowFlags = 0;
PreRender(WindowFlags);
const FString WindowTitle = GetTitle() + "##" + Name;
if (bHasMenu && bHideMenu == false)
{
WindowFlags |= ImGuiWindowFlags_MenuBar;
}
if (ImGui::Begin(TCHAR_TO_ANSI(*WindowTitle), &bIsVisible, WindowFlags))
{
if (Owner->GetShowHelp())
{
if (ImGui::IsItemHovered())
{
ImGui::PushStyleColor(ImGuiCol_PopupBg, IM_COL32(29, 42, 62, 240));
const float HelpWidth = FCogWindowWidgets::GetFontWidth() * 80;
ImGui::SetNextWindowSizeConstraints(ImVec2(HelpWidth / 2.0f, 0.0f),
ImVec2(HelpWidth, FLT_MAX));
if (ImGui::BeginTooltip())
{
ImGui::PushTextWrapPos(HelpWidth - 1 * FCogWindowWidgets::GetFontWidth());
RenderHelp();
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::PopStyleColor();
}
}
if (ImGui::BeginPopupContextWindow())
{
if (bHasMenu)
{
ImGui::Checkbox("Hide Menu", &bHideMenu);
}
if (ImGui::Button("Reset"))
{
ResetConfig();
}
ImGui::EndPopup();
}
RenderContent();
ImGui::End();
}
PostRender();
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindow::RenderHelp()
{
ImGui::Text("No help available.");
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindow::RenderTick(float DeltaTime)
{
SetSelection(FCogDebugSettings::GetSelection());
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindow::GameTick(float DeltaTime)
{
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindow::SetSelection(AActor* NewSelection)
{
if (CurrentSelection == NewSelection)
{
return;
}
AActor* OldActor = CurrentSelection.Get();
CurrentSelection = NewSelection;
OnSelectionChanged(OldActor, NewSelection);
}
//--------------------------------------------------------------------------------------------------------------------------
APawn* UCogWindow::GetLocalPlayerPawn()
{
APlayerController* LocalPlayerController = GetLocalPlayerController();
if (LocalPlayerController == nullptr)
{
return nullptr;
}
APawn* Pawn = LocalPlayerController->GetPawn();
return Pawn;
}
//--------------------------------------------------------------------------------------------------------------------------
APlayerController* UCogWindow::GetLocalPlayerController()
{
ULocalPlayer* LocalPlayer = GetLocalPlayer();
if (LocalPlayer == nullptr)
{
return nullptr;
}
return LocalPlayer->PlayerController;
}
//--------------------------------------------------------------------------------------------------------------------------
ULocalPlayer* UCogWindow::GetLocalPlayer()
{
const UWorld* World = GetWorld();
if (World == nullptr)
{
return nullptr;
}
return World->GetFirstLocalPlayerFromController();
}