CogSample: Add trace for cog selection

This commit is contained in:
Arnaud Jamin
2025-02-06 02:25:00 -05:00
parent c8f5aa1521
commit 4f3bdf1753
2 changed files with 5 additions and 4 deletions
+5 -4
View File
@@ -110,10 +110,11 @@ ManualIPAddress=
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CharacterMesh")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TraceCustom")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="TraceCustom")))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore),(Channel="CharacterMesh",Response=ECR_Overlap)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)))
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TraceCogSelection")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="TraceCustom"),(Channel="TraceCogSelection")))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore),(Channel="CharacterMesh",Response=ECR_Overlap),(Channel="TraceCogSelection")))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="TraceCogSelection")))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCogSelection")))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile")))
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)))
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Projectile")))