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Update README.md
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@@ -16,7 +16,11 @@ Cog are debug tools for Unreal Engine built on top of [ImGui](https://github.com
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## ImGui Windows
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## ImGui Windows
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Most windows display their contents based on a selected actor. The selector actor can be chosen using the selection window or widget.
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- Most windows display their contents based on a selected actor.
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- The selector actor can be chosen using the selection window or widget.
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- A window help is displayed when the mouse over the window title bar. This behavior can be disabled in the Window menu.
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- Window Layouts can be saved/loaded.
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- Windows save their own settings in a Cog.ini file to maintain the state between multiple sessions.
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### Abilities
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### Abilities
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Displays the gameplay abilities of the selected actor.
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Displays the gameplay abilities of the selected actor.
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@@ -45,13 +49,18 @@ Used to apply cheats to the selected actor.
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- [SHIFT] apply the cheat to the enemies of the selected actor
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- [SHIFT] apply the cheat to the enemies of the selected actor
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### Collisions
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### Collisions
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Used to inspect collisions by performing a collision query with the selected channels.
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- The query can be configured in the options.
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- The displayed collision channels can be configured in a Data Asset.
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### Debug Settings
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### Debug Settings
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### Effects
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### Effects
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Displays the gameplay effects of the selected actor.
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- Mouse over an effect to see its details such as its modifiers, the gameplay tags it grants, the remaining time.
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### Gamepad
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### Gamepad
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@@ -69,7 +78,9 @@ Used to apply cheats to the selected actor.
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### Pools
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### Pools
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Displays attributes of the selected actor as pools.
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- The pools can be configured in a data asset.
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### Plots
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### Plots
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### Tags
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### Tags
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Displays gameplay tags of the selected actor.
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### Time Scale
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### Time Scale
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### Tweaks
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### Tweaks
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Used to apply tweaks to all the spawned actors
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- The tweaks are used to test various gameplay settings by actor category
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- The tweaks can be configured in a data asset.
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