Cog Sample: Adding more gameplay

Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
This commit is contained in:
Arnaud Jamin
2023-10-26 12:33:50 -04:00
parent 07e9db10af
commit 42ca1afc6a
67 changed files with 2462 additions and 669 deletions
+9 -1
View File
@@ -6,9 +6,17 @@
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
- CogEngine: Stat main menu widget could have a tooltip on each stat with a control to change set the emulation (FPS, Ping, Packetloss)
- CogEngine: Add more info in stats tooltip (details, curves, ...)
- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
- CogEngine: make a better widget for CheckBoxState for input shortcuts
- CogSample: Add a custom window in sample (changing the character faction)
- CogSample: Create more abilities
- CogSample: Push Model
- CogSample: Add timescale game tweak
- CogSample: Add cooldown reduction
- CogSample: Add more debug for area (change color on tick, duration ...)
- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
- CogInput: Add gamepad stick drag to set their values