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Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor Cog Sample: Add Basic actor for Projectiles, Areas, etc... Cog Sample: Start to add Projectile Cog Sample: Start to add SpawnPrediction
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@@ -6,9 +6,17 @@
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- CogEngine: More stats in the stats window
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- CogEngine: Overlay mode of stats.
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- CogEngine: Stat main menu widget could have a tooltip on each stat with a control to change set the emulation (FPS, Ping, Packetloss)
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- CogEngine: Add more info in stats tooltip (details, curves, ...)
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- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
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- CogEngine: make a better widget for CheckBoxState for input shortcuts
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- CogSample: Add a custom window in sample (changing the character faction)
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- CogSample: Create more abilities
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- CogSample: Push Model
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- CogSample: Add timescale game tweak
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- CogSample: Add cooldown reduction
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- CogSample: Add more debug for area (change color on tick, duration ...)
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- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
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- CogInput: Add gamepad stick drag to set their values
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