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Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor Cog Sample: Add Basic actor for Projectiles, Areas, etc... Cog Sample: Start to add Projectile Cog Sample: Start to add SpawnPrediction
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@@ -3,7 +3,6 @@
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#include "CoreMinimal.h"
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#include "CogSampleTeamInterface.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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UINTERFACE(MinimalAPI, Blueprintable)
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class UCogSampleTeamInterface : public UInterface
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{
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@@ -17,4 +16,7 @@ class ICogSampleTeamInterface
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public:
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virtual int32 GetTeam() const { return 0; }
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virtual void SetTeam(int32) { }
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};
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