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Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor Cog Sample: Add Basic actor for Projectiles, Areas, etc... Cog Sample: Start to add Projectile Cog Sample: Start to add SpawnPrediction
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@@ -12,6 +12,8 @@ DECLARE_LOG_CATEGORY_EXTERN(LogCogControlRotation, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogInput, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogPosition, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogPossession, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogPredictedActor, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogProjectile, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogRotation, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogSkeleton, Warning, All);
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DECLARE_LOG_CATEGORY_EXTERN(LogCogTargetAcquisition, Warning, All);
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