mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-23 04:24:58 -07:00
Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor Cog Sample: Add Basic actor for Projectiles, Areas, etc... Cog Sample: Start to add Projectile Cog Sample: Start to add SpawnPrediction
This commit is contained in:
@@ -18,6 +18,8 @@ DEFINE_LOG_CATEGORY(LogCogControlRotation);
|
||||
DEFINE_LOG_CATEGORY(LogCogInput);
|
||||
DEFINE_LOG_CATEGORY(LogCogPosition);
|
||||
DEFINE_LOG_CATEGORY(LogCogPossession);
|
||||
DEFINE_LOG_CATEGORY(LogCogPredictedActor);
|
||||
DEFINE_LOG_CATEGORY(LogCogProjectile);
|
||||
DEFINE_LOG_CATEGORY(LogCogRotation);
|
||||
DEFINE_LOG_CATEGORY(LogCogSkeleton);
|
||||
DEFINE_LOG_CATEGORY(LogCogTargetAcquisition);
|
||||
@@ -39,7 +41,9 @@ namespace CogSampleLog
|
||||
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation", "Debug Draw of the Character Control Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogInput, "Input", "Log about the input actions");
|
||||
FCogDebugLog::AddLogCategory(LogCogPosition, "Position", "Debug draw of a character position");
|
||||
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of player controller over a Character");
|
||||
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of a PlayerController over a Character");
|
||||
FCogDebugLog::AddLogCategory(LogCogPredictedActor, "Predicted Actor", "Log and debug draw about the prediction of actors.");
|
||||
FCogDebugLog::AddLogCategory(LogCogProjectile, "Projectile", "Log and debug draw about the projectiles.");
|
||||
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation", "Debug Draw a Character Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton", "Debug Draw a Character Skeleton");
|
||||
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition", "Debug Draw the target acquisition debug draw");
|
||||
|
||||
Reference in New Issue
Block a user