Cog Sample: Adding more gameplay

Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
This commit is contained in:
Arnaud Jamin
2023-10-26 12:33:50 -04:00
parent 07e9db10af
commit 42ca1afc6a
67 changed files with 2462 additions and 669 deletions
+5 -1
View File
@@ -18,6 +18,8 @@ DEFINE_LOG_CATEGORY(LogCogControlRotation);
DEFINE_LOG_CATEGORY(LogCogInput);
DEFINE_LOG_CATEGORY(LogCogPosition);
DEFINE_LOG_CATEGORY(LogCogPossession);
DEFINE_LOG_CATEGORY(LogCogPredictedActor);
DEFINE_LOG_CATEGORY(LogCogProjectile);
DEFINE_LOG_CATEGORY(LogCogRotation);
DEFINE_LOG_CATEGORY(LogCogSkeleton);
DEFINE_LOG_CATEGORY(LogCogTargetAcquisition);
@@ -39,7 +41,9 @@ namespace CogSampleLog
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation", "Debug Draw of the Character Control Rotation");
FCogDebugLog::AddLogCategory(LogCogInput, "Input", "Log about the input actions");
FCogDebugLog::AddLogCategory(LogCogPosition, "Position", "Debug draw of a character position");
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of player controller over a Character");
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of a PlayerController over a Character");
FCogDebugLog::AddLogCategory(LogCogPredictedActor, "Predicted Actor", "Log and debug draw about the prediction of actors.");
FCogDebugLog::AddLogCategory(LogCogProjectile, "Projectile", "Log and debug draw about the projectiles.");
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation", "Debug Draw a Character Rotation");
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton", "Debug Draw a Character Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition", "Debug Draw the target acquisition debug draw");