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Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor Cog Sample: Add Basic actor for Projectiles, Areas, etc... Cog Sample: Start to add Projectile Cog Sample: Start to add SpawnPrediction
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@@ -21,7 +21,7 @@ public:
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};
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UCLASS(meta = (ScriptName = "CogSampleFunctionLibrary_Damage"))
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class COGSAMPLE_API UCogSampleFunctionLibrary_Damage : public UBlueprintFunctionLibrary
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class UCogSampleFunctionLibrary_Damage : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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