diff --git a/README.md b/README.md index c147ccd..4c1f8b6 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,7 @@ Cog provides: - Window mangement with persistent configuration and layouts. - C++ and Blueprint functions to log and debug draw within Log Categories. - Control over the server regarding debug draw, logging, spawning, cheats. +- NetImgui support to ease the debugging of game server. General Info: - Cog can be used both in editor and package builds. It is disabled by default on shipping builds. @@ -260,7 +261,7 @@ Log and debug draw functions can be filtered by the selected actor. ### Testing the sample -You must have Unreal 5.1 or greater and Visual Studio to launch the sample +You must have Unreal 5.5 or greater and Visual Studio to launch the sample 1. Download the code 2. Right Click `Cog.uproject` and click `Generate Visual Studio project files` @@ -274,7 +275,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample ### Integrating Cog in your project The Cog repository has the following structure: -- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1 +- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.5 - `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...) - `Plugins/CogAI` - ImGui windows for AI (Behavior Tree, Blackboard) - `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)