mirror of
https://github.com/Ed94/Cog.git
synced 2026-08-06 15:48:48 +00:00
Fix compling errors on various platforms/consoles
- Fixed some include paths case sensitive - Fixed CogImguiInputHelper.h including itself - Added missing includes - Added missing forward declarations - Fixed enums forward declarations - Fixed "TCHAR_TO_ANSI" and const char* formatting issues - Fixed "sscanf" on Linux
This commit is contained in:
@@ -8,6 +8,9 @@
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#include "EngineUtils.h"
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#include "Net/Core/PushModel/PushModel.h"
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#include "Net/UnrealNetwork.h"
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#include "GameFramework/Pawn.h"
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#include "Engine/World.h"
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#include "Engine/EngineTypes.h"
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DEFINE_LOG_CATEGORY(LogCogEngine);
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@@ -3,7 +3,7 @@
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#include "CogDebugDrawHelper.h"
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#include "CogDebugSettings.h"
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#include "CogEngineDataAsset.h"
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#include "CogImGuiHelper.h"
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#include "CogImguiHelper.h"
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#include "CogWindowHelper.h"
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#include "Components/BoxComponent.h"
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#include "Components/CapsuleComponent.h"
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@@ -12,6 +12,9 @@
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#include "Components/SphereComponent.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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#include "DrawDebugHelpers.h"
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#include "GameFramework/Pawn.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -4,6 +4,7 @@
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#include "CogWindowWidgets.h"
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#include "GameFramework/PlayerInput.h"
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#include "imgui.h"
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#include "GameFramework/PlayerController.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CommandBindings::RenderHelp()
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@@ -160,19 +160,19 @@ void FCogEngineWindow_Inspector::RenderMenu()
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//-----------------------------------
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// Current Inspected Object
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//-----------------------------------
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const char* InspectedObjectName = TCHAR_TO_ANSI(*GetNameSafe(InspectedObject.Get()));
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const auto InspectedObjectName = StringCast<ANSICHAR>(*GetNameSafe(InspectedObject.Get()));
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ImVec2 Pos = ImGui::GetCursorScreenPos();
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{
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f));
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ImGui::SameLine();
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if (ImGui::Button(InspectedObjectName, ImVec2(FCogWindowWidgets::GetFontWidth() * 20, 0)))
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if (ImGui::Button(InspectedObjectName.Get(), ImVec2(FCogWindowWidgets::GetFontWidth() * 20, 0)))
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{
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ImGui::OpenPopup("SelectionPopup");
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}
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if (ImGui::IsItemHovered())
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{
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ImGui::SetTooltip("Current Inspected Object: %s", InspectedObjectName);
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ImGui::SetTooltip("Current Inspected Object: %s", InspectedObjectName.Get());
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}
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ImGui::PopStyleVar(1);
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@@ -180,7 +180,7 @@ void FCogEngineWindow_Inspector::RenderMenu()
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if (ImGui::IsItemHovered())
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{
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ImGui::SetTooltip("%s", InspectedObjectName);
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ImGui::SetTooltip("%s", InspectedObjectName.Get());
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}
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ImGui::PopStyleColor(1);
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@@ -784,8 +784,8 @@ bool FCogEngineWindow_Inspector::RenderString(const FStrProperty* StrProperty, u
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static char Buffer[256] = "";
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const char* Str = TCHAR_TO_ANSI(*Text);
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ImStrncpy(Buffer, Str, IM_ARRAYSIZE(Buffer));
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const auto Str = StringCast<ANSICHAR>(*Text);
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ImStrncpy(Buffer, Str.Get(), IM_ARRAYSIZE(Buffer));
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if (ImGui::InputText("##String", Buffer, IM_ARRAYSIZE(Buffer)))
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{
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@@ -4,6 +4,9 @@
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#include "CogDebugSettings.h"
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#include "CogWindowWidgets.h"
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#include "CogDebugLog.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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#include "Engine/Engine.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_LogCategories::Initialize()
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@@ -117,8 +120,8 @@ void FCogEngineWindow_LogCategories::RenderContent()
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FLogCategoryBase* Category = CategoryInfo.LogCategory;
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ImGui::PushID(Index);
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const char* CategoryFriendlyName = TCHAR_TO_ANSI(*CategoryInfo.GetDisplayName());
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const char* CategoryDescription = TCHAR_TO_ANSI(*CategoryInfo.Description);
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const auto CategoryFriendlyName = StringCast<ANSICHAR>(*CategoryInfo.GetDisplayName());
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const auto CategoryDescription = StringCast<ANSICHAR>(*CategoryInfo.Description);
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if (bShowAllVerbosity == false)
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{
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@@ -156,7 +159,7 @@ void FCogEngineWindow_LogCategories::RenderContent()
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{
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ImGui::BeginTooltip();
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ImGui::Separator();
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ImGui::Text("%s", CategoryDescription);
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ImGui::Text("%s", CategoryDescription.Get());
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ImGui::Text("Server");
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsControlDown ? 1.0f : 0.5f), "Very Verbose [CTRL]");
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ImGui::EndTooltip();
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@@ -174,7 +177,7 @@ void FCogEngineWindow_LogCategories::RenderContent()
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ImGui::PushStyleColor(ImGuiCol_CheckMark, IM_COL32(255, 128, 0, 200));
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}
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if (ImGui::Checkbox(CategoryFriendlyName, &IsActive))
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if (ImGui::Checkbox(CategoryFriendlyName.Get(), &IsActive))
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{
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ELogVerbosity::Type NewVerbosity;
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if (IsControlDown && Verbosity != ELogVerbosity::VeryVerbose)
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@@ -196,7 +199,7 @@ void FCogEngineWindow_LogCategories::RenderContent()
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
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{
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ImGui::BeginTooltip();
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ImGui::Text("%s", CategoryDescription);
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ImGui::Text("%s", CategoryDescription.Get());
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ImGui::Separator();
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if (IsClient)
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{
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@@ -231,7 +234,7 @@ void FCogEngineWindow_LogCategories::RenderContent()
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
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{
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ImGui::BeginTooltip();
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ImGui::Text("%s", CategoryDescription);
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ImGui::Text("%s", CategoryDescription.Get());
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ImGui::Separator();
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ImGui::Text("Server");
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ImGui::EndTooltip();
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@@ -261,7 +264,7 @@ void FCogEngineWindow_LogCategories::RenderContent()
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if (IsClient && ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
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{
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ImGui::BeginTooltip();
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ImGui::Text("%s", CategoryDescription);
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ImGui::Text("%s", CategoryDescription.Get());
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ImGui::Separator();
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ImGui::Text("Local Client");
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ImGui::EndTooltip();
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@@ -269,7 +272,7 @@ void FCogEngineWindow_LogCategories::RenderContent()
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}
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ImGui::SameLine();
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ImGui::Text("%s", CategoryFriendlyName);
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ImGui::Text("%s", CategoryFriendlyName.Get());
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}
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ImGui::PopID();
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@@ -4,6 +4,7 @@
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#include "CogImguiHelper.h"
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#include "CogWindowWidgets.h"
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#include "imgui.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Metrics::Initialize()
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@@ -7,6 +7,8 @@
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#include "Engine/NetConnection.h"
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#include "Engine/World.h"
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#include "GameFramework/PlayerState.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/PlayerController.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_NetEmulation::RenderHelp()
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@@ -1,11 +1,12 @@
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#include "CogEngineWindow_Plots.h"
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#include "CogImGuiHelper.h"
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#include "CogImguiHelper.h"
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#include "CogDebugPlot.h"
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#include "CogWindowWidgets.h"
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#include "imgui.h"
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#include "implot_internal.h"
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#include "Kismet/GameplayStatics.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Plots::Initialize()
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@@ -142,7 +143,7 @@ void FCogEngineWindow_Plots::RenderPlotsList(TArray<FCogDebugPlotEntry*>& Visibl
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{
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const auto EntryName = StringCast<ANSICHAR>(*Entry.Name.ToString());
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ImGui::SetDragDropPayload("DragAndDrop", EntryName.Get(), EntryName.Length() + 1);
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ImGui::Text(EntryName.Get());
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ImGui::Text("%s", EntryName.Get());
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ImGui::EndDragDropSource();
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}
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@@ -246,7 +247,7 @@ void FCogEngineWindow_Plots::RenderPlots(const TArray<FCogDebugPlotEntry*>& Visi
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ImPlot::SetAxis(Entry.CurrentYAxis);
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ImPlot::SetNextLineStyle(IMPLOT_AUTO_COL);
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const char* Label = TCHAR_TO_ANSI(*Entry.Name.ToString());
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const auto Label = StringCast<ANSICHAR>(*Entry.Name.ToString());
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//----------------------------------------------------------------
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// Pause the scrolling if the user drag inside
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@@ -271,20 +272,20 @@ void FCogEngineWindow_Plots::RenderPlots(const TArray<FCogDebugPlotEntry*>& Visi
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const bool IsEventPlot = Entry.Events.Num() > 0;
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if (IsEventPlot)
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{
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RenderEvents(Entry, Label, PlotMin, PlotMax);
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RenderEvents(Entry, Label.Get(), PlotMin, PlotMax);
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}
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//-------------------------------------------------------
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// Plot Values
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//-------------------------------------------------------
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else
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{
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RenderValues(Entry, Label);
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RenderValues(Entry, Label.Get());
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}
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//-------------------------------------------------------
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// Allow legend item labels to be drag and drop sources
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//-------------------------------------------------------
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if (ImPlot::BeginDragDropSourceItem(Label))
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if (ImPlot::BeginDragDropSourceItem(Label.Get()))
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{
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const auto EntryName = StringCast<ANSICHAR>(*Entry.Name.ToString());
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ImGui::SetDragDropPayload("DragAndDrop", EntryName.Get(), EntryName.Length() + 1);
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@@ -4,6 +4,7 @@
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#include "CogImguiHelper.h"
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#include "CogWindowWidgets.h"
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#include "Engine/Engine.h"
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#include "Scalability.h"
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#define SCALABILITY_NUM_LEVELS 5
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@@ -13,6 +13,7 @@
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#include "HAL/IConsoleManager.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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#include "Components/PrimitiveComponent.h"
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FString FCogEngineWindow_Selection::ToggleSelectionModeCommand = TEXT("Cog.ToggleSelectionMode");
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@@ -6,6 +6,8 @@
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#include "Components/SkeletalMeshComponent.h"
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#include "Engine/SkeletalMesh.h"
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#include "imgui_internal.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Skeleton::Initialize()
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@@ -138,8 +140,8 @@ void FCogEngineWindow_Skeleton::RenderBoneEntry(int32 BoneIndex, bool OpenAllChi
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return;
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}
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const char* BoneName = TCHAR_TO_ANSI(*BoneInfo.Name.ToString());
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const bool ShowNode = Filter.PassFilter(BoneName);
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const auto BoneName = StringCast<ANSICHAR>(*BoneInfo.Name.ToString());
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const bool ShowNode = Filter.PassFilter(BoneName.Get());
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bool OpenChildren = false;
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if (ShowNode)
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@@ -235,7 +237,7 @@ void FCogEngineWindow_Skeleton::RenderBoneEntry(int32 BoneIndex, bool OpenAllChi
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//------------------------
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ImGui::SameLine();
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ImVec4 NameColor = HasCustomVisiblity ? ImVec4(1.0f, 1.0f, 0.0f, 1.0f) : ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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ImGui::TextColored(NameColor, "%s", BoneName);
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ImGui::TextColored(NameColor, "%s", BoneName.Get());
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}
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//------------------------
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@@ -6,6 +6,8 @@
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#include "Engine/NetConnection.h"
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#include "GameFramework/PlayerState.h"
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#include "Net/NetPing.h"
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#include "GameFramework/Controller.h"
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#include "GameFramework/PlayerController.h"
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ImVec4 StatRedColor(1.0f, 0.4f, 0.3f, 1.0f);
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ImVec4 StatOrangeColor(1.0f, 0.7f, 0.4f, 1.0f);
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