This commit is contained in:
Arnaud Jamin
2023-11-10 16:25:03 -05:00
parent ae608ff700
commit 399b577f0e
@@ -351,12 +351,12 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability) void FCogAbilityWindow_Abilities::RenderAbilityCooldown(const UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility& Ability)
{ {
if (!Ability.IsInstantiated()) if (!Ability.IsInstantiated())
{ {
return; return;
} }
FGameplayAbilitySpec* Spec = Ability.GetCurrentAbilitySpec(); FGameplayAbilitySpec* Spec = Ability.GetCurrentAbilitySpec();
if (Spec == nullptr) if (Spec == nullptr)
{ {