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CogSample: Add new attribute sets to test having the same attribute name in different attribute sets.
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#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "AbilitySystemComponent.h"
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#include "CogSampleFunctionLibrary_Gameplay.h"
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#include "CogSampleAttributeSet_Ability_Shield.generated.h"
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UCLASS()
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class UCogSampleAttributeSet_Ability_Shield : public UAttributeSet
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{
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GENERATED_BODY()
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public:
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UCogSampleAttributeSet_Ability_Shield();
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private:
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UPROPERTY(BlueprintReadOnly, Replicated, Meta = (AllowPrivateAccess = true))
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FGameplayAttributeData Cooldown;
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UPROPERTY(BlueprintReadOnly, Replicated, Meta = (AllowPrivateAccess = true))
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FGameplayAttributeData Cost;
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public:
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ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Ability_Shield, Cooldown);
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ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Ability_Shield, Cost);
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};
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