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Cleanup
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@@ -30,20 +30,12 @@ private:
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UPROPERTY()
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UCogSampleAbilitySystemComponent* AbilitySystemComponent = nullptr;
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//---------------------------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//---------------------------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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protected:
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UPROPERTY(Replicated)
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float _ServerFramerateRaw = 0.0f;
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#if ENABLE_COG
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TObjectPtr<UCogSubsystem> CogWindowManager = nullptr;
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float _ClientFramerateSmooth = 0.0f;
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float _ServerFramerateSmooth = 0.0f;
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