From 3481d10480447c87ea86119ebcef042c48eacd13 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Fri, 24 Nov 2023 09:47:02 -0500 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4fb0279..1603a50 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ Cog provides: General Info: - Cog can be used both in editor and package builds. It is disabled by default on shipping builds. -- Press the `[Tab]` key or use the `Cog.ToggleInput` console command to open the ImGui Main Menu. +- Press the `[F1]` key or use the `Cog.ToggleInput` console command to open the ImGui Main Menu. - Mouse over a window title to display its help. - Most windows display their contents based on a selected actor. The selector actor can be chosen using the `Engine/Selection` window or widget. @@ -245,7 +245,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample 5. Make sure `Cog` is set as the startup project 6. Start Debugging (F5) 7. Once in Unreal, press Play (Alt+P) -8. Press the `[Tab]` key or use the `Cog.ToggleInput` console command to open the Imgui Main Menu. +8. Press the `[F1]` key or use the `Cog.ToggleInput` console command to open the Imgui Main Menu. ### Integrating Cog in your project