Add spawning window

This commit is contained in:
Arnaud Jamin
2023-10-02 15:28:35 -04:00
parent 1aabdb5c4e
commit 28cef19935
81 changed files with 325 additions and 131 deletions
@@ -22,17 +22,19 @@ protected:
virtual void RenderContent() override;
virtual void DrawEffectRow(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected);
virtual void RenderEffectsTable();
virtual void DrawEffectInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffect& ActiveEffect, const UGameplayEffect& Effect);
virtual void RenderEffectRow(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected);
virtual void RenderEffectInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffect& ActiveEffect, const UGameplayEffect& Effect);
virtual void DrawTagContainer(const FGameplayTagContainer& Container);
virtual void RenderTagContainer(const FGameplayTagContainer& Container);
virtual void RenderRemainingTime(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffect& ActiveEffect);
virtual void RenderStacks(const FActiveGameplayEffect& ActiveEffect, const UGameplayEffect& Effect);
virtual void RenderPrediction(const FActiveGameplayEffect& ActiveEffect, bool Short);
virtual FString GetEffectName(const UGameplayEffect& Effect);
virtual void DrawRemainingTime(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffect& ActiveEffect);
virtual void DrawStacks(const FActiveGameplayEffect& ActiveEffect, const UGameplayEffect& Effect);
virtual void DrawPrediction(const FActiveGameplayEffect& ActiveEffect, bool Short);
};