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add a new heroes push back abilities
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemGlobals.h"
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#include "CogSampleAbilitySystemGlobals.generated.h"
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UCLASS()
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class UCogSampleAbilitySystemGlobals : public UAbilitySystemGlobals
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{
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GENERATED_BODY()
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virtual FGameplayEffectContext* AllocGameplayEffectContext() const override;
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};
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