mirror of
https://github.com/Ed94/Cog.git
synced 2026-07-21 23:12:02 -07:00
add a new heroes push back abilities
This commit is contained in:
@@ -506,13 +506,24 @@ void FCogDebugDraw::Skeleton(const FLogCategoryBase& LogCategory, const USkeleta
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogDebugDraw::ReplicateShape(const UObject* WorldContextObject, const FCogDebugShape& Shape)
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{
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const UWorld* World = WorldContextObject != nullptr ? WorldContextObject->GetWorld() : nullptr;
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UWorld* World = WorldContextObject != nullptr ? WorldContextObject->GetWorld() : nullptr;
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if (World == nullptr)
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{
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return;
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}
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const ENetMode NetMode = World->GetNetMode();
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if (NetMode == NM_DedicatedServer || NetMode == NM_ListenServer)
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{
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for (const TObjectPtr<ACogDebugReplicator>& Replicator : FCogDebugModule::Get().GetRemoteReplicators())
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TArray<ACogDebugReplicator*> Replicators;
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FCogDebugModule::Get().GetRemoteReplicators(*World, Replicators);
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for (ACogDebugReplicator* Replicator : Replicators)
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{
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Replicator->ReplicatedShapes.Add(Shape);
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if (Replicator != nullptr)
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{
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Replicator->ReplicatedShapes.Add(Shape);
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}
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}
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}
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}
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@@ -3,7 +3,7 @@
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#include "CogDebugDraw.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogString(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector Location, const FLinearColor Color, bool Persistent)
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void UCogDebugDrawBlueprint::DebugDrawString(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector Location, const FLinearColor Color, bool Persistent)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -14,7 +14,7 @@ void UCogDebugDrawBlueprint::DebugLogString(const UObject* WorldContextObject, F
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogPoint(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float Size, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawPoint(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float Size, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -25,7 +25,7 @@ void UCogDebugDrawBlueprint::DebugLogPoint(const UObject* WorldContextObject, FC
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogSegment(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawSegment(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -36,7 +36,7 @@ void UCogDebugDrawBlueprint::DebugLogSegment(const UObject* WorldContextObject,
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogArrow(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawArrow(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -47,7 +47,7 @@ void UCogDebugDrawBlueprint::DebugLogArrow(const UObject* WorldContextObject, FC
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogAxis(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, const FRotator Rotation, float Scale, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawAxis(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, const FRotator Rotation, float Scale, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -58,7 +58,7 @@ void UCogDebugDrawBlueprint::DebugLogAxis(const UObject* WorldContextObject, FCo
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogSphere(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawSphere(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -69,7 +69,7 @@ void UCogDebugDrawBlueprint::DebugLogSphere(const UObject* WorldContextObject, F
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -80,7 +80,7 @@ void UCogDebugDrawBlueprint::DebugLogBox(const UObject* WorldContextObject, FCog
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogSolidBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawSolidBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -91,7 +91,7 @@ void UCogDebugDrawBlueprint::DebugLogSolidBox(const UObject* WorldContextObject,
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogCapsule(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const float HalfHeight, const float Radius, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawCapsule(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const float HalfHeight, const float Radius, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -102,7 +102,7 @@ void UCogDebugDrawBlueprint::DebugLogCapsule(const UObject* WorldContextObject,
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogCircle(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawCircle(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -113,7 +113,7 @@ void UCogDebugDrawBlueprint::DebugLogCircle(const UObject* WorldContextObject, F
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogCircleArc(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float InnerRadius, float OuterRadius, float Angle, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawCircleArc(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float InnerRadius, float OuterRadius, float Angle, const FLinearColor Color, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -124,7 +124,7 @@ void UCogDebugDrawBlueprint::DebugLogCircleArc(const UObject* WorldContextObject
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogPoints(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float Radius, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawPoints(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float Radius, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -135,7 +135,7 @@ void UCogDebugDrawBlueprint::DebugLogPoints(const UObject* WorldContextObject, F
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogPath(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float PointSize, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority)
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void UCogDebugDrawBlueprint::DebugDrawPath(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float PointSize, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -146,7 +146,7 @@ void UCogDebugDrawBlueprint::DebugLogPath(const UObject* WorldContextObject, FCo
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogString2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector2D Location, const FLinearColor Color, bool Persistent)
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void UCogDebugDrawBlueprint::DebugDrawString2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector2D Location, const FLinearColor Color, bool Persistent)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -157,7 +157,7 @@ void UCogDebugDrawBlueprint::DebugLogString2D(const UObject* WorldContextObject,
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogSegment2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D SegmentStart, const FVector2D SegmentEnd, const FLinearColor Color, bool Persistent)
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void UCogDebugDrawBlueprint::DebugDrawSegment2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D SegmentStart, const FVector2D SegmentEnd, const FLinearColor Color, bool Persistent)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -168,7 +168,7 @@ void UCogDebugDrawBlueprint::DebugLogSegment2D(const UObject* WorldContextObject
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogCircle2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Location, float Radius, const FLinearColor Color, bool Persistent)
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void UCogDebugDrawBlueprint::DebugDrawCircle2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Location, float Radius, const FLinearColor Color, bool Persistent)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -179,7 +179,7 @@ void UCogDebugDrawBlueprint::DebugLogCircle2D(const UObject* WorldContextObject,
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugDrawBlueprint::DebugLogRect2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Min, const FVector2D Max, const FLinearColor Color, bool Persistent)
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void UCogDebugDrawBlueprint::DebugDrawRect2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Min, const FVector2D Max, const FLinearColor Color, bool Persistent)
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{
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#if ENABLE_COG
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if (const FLogCategoryBase* LogCategoryPtr = LogCategory.GetLogCategory())
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@@ -4,7 +4,7 @@
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#include "CogDebugLogMacros.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogDebugLogBlueprint::Log(FCogLogCategory LogCategory, ECogLogVerbosity Verbosity, const AActor* Actor, const FString& Text)
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void UCogDebugLogBlueprint::Log(const UObject* WorldContextObject, FCogLogCategory LogCategory, ECogLogVerbosity Verbosity, const FString& Text)
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{
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#if ENABLE_COG
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@@ -16,9 +16,9 @@ void UCogDebugLogBlueprint::Log(FCogLogCategory LogCategory, ECogLogVerbosity Ve
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return;
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}
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if (Actor != nullptr)
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if (WorldContextObject != nullptr)
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{
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COG_LOG_ACTOR_NO_CONTEXT(*LogCategoryPtr, (ELogVerbosity::Type)Verbosity, Actor, TEXT("%s"), *Text);
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COG_LOG_OBJECT_NO_CONTEXT(*LogCategoryPtr, (ELogVerbosity::Type)Verbosity, WorldContextObject, TEXT("%s"), *Text);
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}
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else
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{
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@@ -29,7 +29,7 @@ void UCogDebugLogBlueprint::Log(FCogLogCategory LogCategory, ECogLogVerbosity Ve
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}
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//--------------------------------------------------------------------------------------------------------------------------
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bool UCogDebugLogBlueprint::IsLogActive(FCogLogCategory LogCategory, const AActor* Actor)
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bool UCogDebugLogBlueprint::IsLogActive(const UObject* WorldContextObject, FCogLogCategory LogCategory)
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{
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#if ENABLE_COG
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@@ -40,7 +40,7 @@ bool UCogDebugLogBlueprint::IsLogActive(FCogLogCategory LogCategory, const AActo
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return false;
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}
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if (FCogDebugSettings::IsDebugActiveForActor(Actor) == false)
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if (FCogDebugSettings::IsDebugActiveForObject(WorldContextObject) == false)
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{
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return false;
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}
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@@ -34,7 +34,7 @@ FString FCogDebugLogCategoryInfo::GetDisplayName() const
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//--------------------------------------------------------------------------------------------------------------------------
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// FCogDebugLogCategoryManager
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogDebugLogCategoryManager::AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName)
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void FCogDebugLogCategoryManager::AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName, bool bVisible)
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{
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LogCategories.Add(LogCategory.GetCategoryName(),
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FCogDebugLogCategoryInfo
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@@ -42,6 +42,7 @@ void FCogDebugLogCategoryManager::AddLogCategory(FLogCategoryBase& LogCategory,
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&LogCategory,
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ELogVerbosity::NumVerbosity,
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DisplayName,
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bVisible,
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});
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}
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@@ -95,18 +96,18 @@ ELogVerbosity::Type FCogDebugLogCategoryManager::GetServerVerbosity(FName Catego
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogDebugLogCategoryManager::SetServerVerbosity(FName CategoryName, ELogVerbosity::Type Verbosity)
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void FCogDebugLogCategoryManager::SetServerVerbosity(UWorld& World, FName CategoryName, ELogVerbosity::Type Verbosity)
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{
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if (ACogDebugReplicator* Replicator = FCogDebugModule::Get().GetLocalReplicator())
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if (ACogDebugReplicator* Replicator = FCogDebugModule::Get().GetLocalReplicator(World))
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{
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Replicator->Server_SetCategoryVerbosity(CategoryName, (ECogLogVerbosity)Verbosity);
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogDebugLogCategoryManager::SetServerVerbosityActive(FName CategoryName, bool Value)
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void FCogDebugLogCategoryManager::SetServerVerbosityActive(UWorld& World, FName CategoryName, bool Value)
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{
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SetServerVerbosity(CategoryName, Value ? ELogVerbosity::Verbose : ELogVerbosity::Warning);
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SetServerVerbosity(World, CategoryName, Value ? ELogVerbosity::Verbose : ELogVerbosity::Warning);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -1,7 +1,6 @@
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#include "CogDebugMetric.h"
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#include "CogDebugSettings.h"
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#include "CogInterfaceFilteredActor.h"
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//--------------------------------------------------------------------------------------------------------------------------
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float FCogDebugMetric::MaxDurationSetting = 0.0f;
|
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@@ -14,12 +13,9 @@ TMap<FName, FCogDebugMetricEntry> FCogDebugMetric::Metrics;
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||||
//--------------------------------------------------------------------------------------------------------------------------
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||||
void FCogDebugMetric::AddMetric(const FCogDebugMetricParams& Params)
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{
|
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if (Cast<ICogInterfacesFilteredActor>(Params.WorldContextObject))
|
||||
if (FCogDebugSettings::IsDebugActiveForObject(Params.WorldContextObject) == false)
|
||||
{
|
||||
if (Params.WorldContextObject != FCogDebugSettings::GetSelection())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
FCogDebugMetricEntry& Entry = Metrics.FindOrAdd(Params.Name);
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "CogDebugModule.h"
|
||||
|
||||
#include "CogDebugReplicator.h"
|
||||
#include "EngineUtils.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FCogDebugModule"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -13,34 +16,25 @@ void FCogDebugModule::ShutdownModule()
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
ACogDebugReplicator* FCogDebugModule::GetLocalReplicator()
|
||||
ACogDebugReplicator* FCogDebugModule::GetLocalReplicator(UWorld& World)
|
||||
{
|
||||
return LocalReplicator;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogDebugModule::SetLocalReplicator(ACogDebugReplicator* Value)
|
||||
{
|
||||
LocalReplicator = Value;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
ACogDebugReplicator* FCogDebugModule::GetRemoteReplicator(const APlayerController* PlayerController)
|
||||
{
|
||||
for (ACogDebugReplicator* Replicator : RemoteReplicators)
|
||||
for (TActorIterator<ACogDebugReplicator> It(&World, ACogDebugReplicator::StaticClass()); It; ++It)
|
||||
{
|
||||
if (Replicator->GetPlayerController() == PlayerController)
|
||||
{
|
||||
return Replicator;
|
||||
}
|
||||
ACogDebugReplicator* Replicator = *It;
|
||||
return Replicator;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogDebugModule::AddRemoteReplicator(ACogDebugReplicator* Value)
|
||||
void FCogDebugModule::GetRemoteReplicators(UWorld& World, TArray<ACogDebugReplicator*>& Replicators)
|
||||
{
|
||||
RemoteReplicators.Add(Value);
|
||||
for (TActorIterator<ACogDebugReplicator> It(&World, ACogDebugReplicator::StaticClass()); It; ++It)
|
||||
{
|
||||
ACogDebugReplicator* Replicator = Cast<ACogDebugReplicator>(*It);
|
||||
Replicators.Add(Replicator);
|
||||
}
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "CogDebugDraw.h"
|
||||
#include "CogDebugHelper.h"
|
||||
#include "CogInterfaceFilteredActor.h"
|
||||
#include "CogImguiHelper.h"
|
||||
|
||||
FCogDebugPlotEvent FCogDebugPlot::DefaultEvent;
|
||||
@@ -424,15 +423,9 @@ FCogDebugPlotEntry* FCogDebugPlot::RegisterPlot(const UObject* WorldContextObjec
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Cast to ICogActorFilteringDebugInterface to know if we should filter
|
||||
//---------------------------------------------------------------------------------
|
||||
if (Cast<ICogInterfacesFilteredActor>(WorldContextObject))
|
||||
if (FCogDebugSettings::IsDebugActiveForObject(WorldContextObject) == false)
|
||||
{
|
||||
if (WorldContextObject != FCogDebugSettings::GetSelection())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
FCogDebugPlotEntry* EntryPtr = FindPlot(PlotName);
|
||||
|
||||
@@ -115,11 +115,10 @@ ACogDebugReplicator::ACogDebugReplicator(const FObjectInitializer& ObjectInitial
|
||||
PrimaryActorTick.bStartWithTickEnabled = true;
|
||||
PrimaryActorTick.TickGroup = TG_PrePhysics;
|
||||
|
||||
bHasAuthority = false;
|
||||
bIsLocal = false;
|
||||
bReplicates = true;
|
||||
bOnlyRelevantToOwner = true;
|
||||
|
||||
bHasAuthority = false;
|
||||
ReplicatedData.Owner = this;
|
||||
|
||||
#endif // !UE_BUILD_SHIPPING
|
||||
@@ -134,19 +133,13 @@ void ACogDebugReplicator::BeginPlay()
|
||||
check(World);
|
||||
const ENetMode NetMode = World->GetNetMode();
|
||||
bHasAuthority = NetMode != NM_Client;
|
||||
bIsLocal = NetMode != NM_DedicatedServer;
|
||||
|
||||
OwnerPlayerController = Cast<APlayerController>(GetOwner());
|
||||
|
||||
if (OwnerPlayerController->IsLocalController())
|
||||
{
|
||||
FCogDebugModule::Get().SetLocalReplicator(this);
|
||||
Server_RequestAllCategoriesVerbosity();
|
||||
}
|
||||
else
|
||||
{
|
||||
FCogDebugModule::Get().AddRemoteReplicator(this);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -186,7 +179,7 @@ void ACogDebugReplicator::Server_SetCategoryVerbosity_Implementation(FName LogCa
|
||||
#if !UE_BUILD_SHIPPING
|
||||
|
||||
ENetMode NetMode = GetWorld()->GetNetMode();
|
||||
if (NetMode == NM_DedicatedServer || NetMode == NM_DedicatedServer)
|
||||
if (NetMode == NM_DedicatedServer || NetMode == NM_ListenServer)
|
||||
{
|
||||
if (FCogDebugLogCategoryInfo* LogCategoryInfo = FCogDebugLogCategoryManager::FindLogCategoryInfo(LogCategoryName))
|
||||
{
|
||||
@@ -239,7 +232,7 @@ void ACogDebugReplicator::Server_RequestAllCategoriesVerbosity_Implementation()
|
||||
#if !UE_BUILD_SHIPPING
|
||||
|
||||
ENetMode NetMode = GetWorld()->GetNetMode();
|
||||
if (NetMode == NM_DedicatedServer || NetMode == NM_DedicatedServer)
|
||||
if (NetMode == NM_DedicatedServer || NetMode == NM_ListenServer)
|
||||
{
|
||||
TArray<FCogServerCategoryData> CategoriesData;
|
||||
for (auto& Entry : FCogDebugLogCategoryManager::GetLogCategories())
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "CogDebugSettings.h"
|
||||
|
||||
#include "CogInterfaceFilteredActor.h"
|
||||
#include "CogInterfaceDebugFilteredActor.h"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
TWeakObjectPtr<AActor> FCogDebugSettings::Selection;
|
||||
@@ -66,17 +66,44 @@ void FCogDebugSettings::Reset()
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
bool FCogDebugSettings::IsDebugActiveForActor(const AActor* Actor)
|
||||
bool FCogDebugSettings::IsDebugActiveForObject(const UObject* WorldContextObject)
|
||||
{
|
||||
const AActor* SelectionPtr = Selection.Get();
|
||||
if (Actor == nullptr || SelectionPtr == nullptr)
|
||||
if (FilterBySelection == false)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Cast<ICogInterfacesFilteredActor>(Actor))
|
||||
if (WorldContextObject == nullptr)
|
||||
{
|
||||
return (SelectionPtr == Actor || FilterBySelection == false);
|
||||
return true;
|
||||
}
|
||||
|
||||
const AActor* SelectionPtr = Selection.Get();
|
||||
if (SelectionPtr == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
const UObject* Outer = WorldContextObject;
|
||||
for (;;)
|
||||
{
|
||||
if (SelectionPtr == Outer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Cast<ICogInterfacesDebugFilteredActor>(Outer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const UObject* NewOuter = Outer->GetOuter();
|
||||
if (NewOuter == Outer || NewOuter == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Outer = NewOuter;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -13,54 +13,54 @@ class COGDEBUG_API UCogDebugDrawBlueprint : public UBlueprintFunctionLibrary
|
||||
public:
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogString(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector Location, const FLinearColor Color, bool Persistent);
|
||||
static void DebugDrawString(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector Location, const FLinearColor Color, bool Persistent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogPoint(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float size, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawPoint(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float size, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogSegment(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawSegment(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogArrow(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawArrow(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector SegmentStart, const FVector SegmentEnd, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogAxis(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, const FRotator Rotation, float Scale, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawAxis(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, const FRotator Rotation, float Scale, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogSphere(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawSphere(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Location, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogSolidBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawSolidBox(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const FVector Extent, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogCapsule(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const float HalfHeight, const float Radius, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawCapsule(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector Center, const float HalfHeight, const float Radius, const FQuat Rotation, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogCircle(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawCircle(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float Radius, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogCircleArc(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float InnerRadius, float OuterRadius, float Angle, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawCircleArc(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FMatrix& Matrix, float InnerRadius, float OuterRadius, float Angle, const FLinearColor Color, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogPoints(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float Radius, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawPoints(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float Radius, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogPath(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float PointSize, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority);
|
||||
static void DebugDrawPath(const UObject* WorldContextObject, FCogLogCategory LogCategory, const TArray<FVector>& Points, float PointSize, const FLinearColor StartColor, const FLinearColor EndColor, bool Persistent, uint8 DepthPriority);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogString2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector2D Location, const FLinearColor Color, bool Persistent);
|
||||
static void DebugDrawString2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FString& Text, const FVector2D Location, const FLinearColor Color, bool Persistent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogSegment2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D SegmentStart, const FVector2D SegmentEnd, const FLinearColor Color, bool Persistent);
|
||||
static void DebugDrawSegment2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D SegmentStart, const FVector2D SegmentEnd, const FLinearColor Color, bool Persistent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogCircle2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Location, float Radius, const FLinearColor Color, bool Persistent);
|
||||
static void DebugDrawCircle2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Location, float Radius, const FLinearColor Color, bool Persistent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void DebugLogRect2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Min, const FVector2D Max, const FLinearColor Color, bool Persistent);
|
||||
static void DebugDrawRect2D(const UObject* WorldContextObject, FCogLogCategory LogCategory, const FVector2D Min, const FVector2D Max, const FLinearColor Color, bool Persistent);
|
||||
|
||||
};
|
||||
@@ -26,10 +26,10 @@ class COGDEBUG_API UCogDebugLogBlueprint : public UBlueprintFunctionLibrary
|
||||
|
||||
public:
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Log", meta = (DevelopmentOnly))
|
||||
static void Log(FCogLogCategory LogCategory, ECogLogVerbosity Verbosity = ECogLogVerbosity::Verbose, const AActor* Actor = nullptr, const FString& Text = FString(""));
|
||||
UFUNCTION(BlueprintCallable, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static void Log(const UObject* WorldContextObject, FCogLogCategory LogCategory, ECogLogVerbosity Verbosity = ECogLogVerbosity::Verbose, const FString& Text = FString(""));
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Log", meta = (DevelopmentOnly, AdvancedDisplay = "ScreenTextColor"))
|
||||
static bool IsLogActive(FCogLogCategory LogCategory, const AActor* Actor = nullptr);
|
||||
UFUNCTION(BlueprintPure, meta = (DevelopmentOnly, WorldContext = "WorldContextObject"))
|
||||
static bool IsLogActive(const UObject* WorldContextObject, FCogLogCategory LogCategory);
|
||||
|
||||
};
|
||||
@@ -14,6 +14,7 @@ struct COGDEBUG_API FCogDebugLogCategoryInfo
|
||||
FLogCategoryBase* LogCategory = nullptr;
|
||||
ELogVerbosity::Type ServerVerbosity = ELogVerbosity::NoLogging;
|
||||
FString DisplayName;
|
||||
bool bVisible = true;
|
||||
|
||||
FString GetDisplayName() const;
|
||||
};
|
||||
@@ -21,7 +22,7 @@ struct COGDEBUG_API FCogDebugLogCategoryInfo
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
struct COGDEBUG_API FCogDebugLogCategoryManager
|
||||
{
|
||||
static void AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName = "");
|
||||
static void AddLogCategory(FLogCategoryBase& LogCategory, const FString& DisplayName = "", bool bVisible = true);
|
||||
|
||||
static bool IsVerbosityActive(ELogVerbosity::Type Verbosity);
|
||||
|
||||
@@ -37,13 +38,13 @@ struct COGDEBUG_API FCogDebugLogCategoryManager
|
||||
|
||||
static TMap<FName, FCogDebugLogCategoryInfo>& GetLogCategories() { return LogCategories; }
|
||||
|
||||
static void SetServerVerbosityActive(FName LogCategory, bool Value);
|
||||
static void SetServerVerbosityActive(UWorld& World, FName LogCategory, bool Value);
|
||||
|
||||
static bool IsServerVerbosityActive(FName LogCategory);
|
||||
|
||||
static ELogVerbosity::Type GetServerVerbosity(FName LogCategory);
|
||||
|
||||
static void SetServerVerbosity(FName LogCategory, ELogVerbosity::Type Verbosity);
|
||||
static void SetServerVerbosity(UWorld& World, FName LogCategory, ELogVerbosity::Type Verbosity);
|
||||
|
||||
static void OnServerVerbosityChanged(FName LogCategory, ELogVerbosity::Type Verbosity);
|
||||
|
||||
|
||||
@@ -7,15 +7,16 @@
|
||||
|
||||
#if !ENABLE_COG
|
||||
|
||||
#define COG_LOG_ACTIVE_FOR_OBJECT(Object) (0)
|
||||
#define COG_LOG(LogCategory, Verbosity, Format, ...) (0)
|
||||
#define COG_LOG_FUNC(LogCategory, Verbosity, Format, ...) (0)
|
||||
#define COG_LOG_ACTOR(LogCategory, Verbosity, Actor, Format, ...) (0)
|
||||
#define COG_LOG_ACTOR_NO_CONTEXT(LogCategory, Verbosity, Actor, Format, ...) (0)
|
||||
#define COG_LOG_OBJECT(LogCategory, Verbosity, Actor, Format, ...) (0)
|
||||
#define COG_LOG_OBJECT_NO_CONTEXT(LogCategory, Verbosity, Actor, Format, ...) (0)
|
||||
|
||||
#else //!ENABLE_COG
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
#define COG_LOG_ACTIVE_FOR_ACTOR(Actor) (FCogDebugSettings::IsDebugActiveForActor(Actor))
|
||||
#define COG_LOG_ACTIVE_FOR_OBJECT(Object) (FCogDebugSettings::IsDebugActiveForObject(Object))
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
#define COG_LOG(LogCategory, Verbosity, Format, ...) \
|
||||
@@ -32,20 +33,20 @@
|
||||
COG_LOG(LogCategory, Verbosity, TEXT("%s - %s"), ANSI_TO_TCHAR(__FUNCTION__), *FString::Printf(Format, ##__VA_ARGS__)); \
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
#define COG_LOG_ACTOR(LogCategory, Verbosity, Actor, Format, ...) \
|
||||
if (COG_LOG_ACTIVE_FOR_ACTOR(Actor) || (int32)Verbosity <= (int32)ELogVerbosity::Warning) \
|
||||
#define COG_LOG_OBJECT(LogCategory, Verbosity, Object, Format, ...) \
|
||||
if (COG_LOG_ACTIVE_FOR_OBJECT(Object) || (int32)Verbosity <= (int32)ELogVerbosity::Warning) \
|
||||
{ \
|
||||
COG_LOG(LogCategory, Verbosity, TEXT("%s - %s - %s"), \
|
||||
*GetNameSafe(Actor), \
|
||||
*GetNameSafe(Object), \
|
||||
ANSI_TO_TCHAR(__FUNCTION__), \
|
||||
*FString::Printf(Format, ##__VA_ARGS__)); \
|
||||
} \
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
#define COG_LOG_ACTOR_NO_CONTEXT(LogCategory, Verbosity, Actor, Format, ...) \
|
||||
if (COG_LOG_ACTIVE_FOR_ACTOR(Actor) || (int32)Verbosity <= (int32)ELogVerbosity::Warning) \
|
||||
#define COG_LOG_OBJECT_NO_CONTEXT(LogCategory, Verbosity, Object, Format, ...) \
|
||||
if (COG_LOG_ACTIVE_FOR_OBJECT(Object) || (int32)Verbosity <= (int32)ELogVerbosity::Warning) \
|
||||
{ \
|
||||
COG_LOG(LogCategory, Verbosity, TEXT("%s - %s"), *GetNameSafe(Actor), *FString::Printf(Format, ##__VA_ARGS__)); \
|
||||
COG_LOG(LogCategory, Verbosity, TEXT("%s - %s"), *GetNameSafe(Object), *FString::Printf(Format, ##__VA_ARGS__)); \
|
||||
} \
|
||||
|
||||
|
||||
|
||||
@@ -16,19 +16,10 @@ public:
|
||||
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
ACogDebugReplicator* GetLocalReplicator();
|
||||
ACogDebugReplicator* GetLocalReplicator(UWorld& World);
|
||||
|
||||
void SetLocalReplicator(ACogDebugReplicator* Value);
|
||||
|
||||
ACogDebugReplicator* GetRemoteReplicator(const APlayerController* PlayerController);
|
||||
|
||||
TArray<TObjectPtr<ACogDebugReplicator>> GetRemoteReplicators() const { return RemoteReplicators; }
|
||||
|
||||
void AddRemoteReplicator(ACogDebugReplicator* Value);
|
||||
void GetRemoteReplicators(UWorld& World, TArray<ACogDebugReplicator*>& Replicators);
|
||||
|
||||
private:
|
||||
|
||||
TObjectPtr<ACogDebugReplicator> LocalReplicator;
|
||||
|
||||
TArray<TObjectPtr<ACogDebugReplicator>> RemoteReplicators;
|
||||
};
|
||||
|
||||
@@ -65,8 +65,6 @@ public:
|
||||
|
||||
APlayerController* GetPlayerController() const { return OwnerPlayerController.Get(); }
|
||||
|
||||
bool IsLocal() const { return bIsLocal; }
|
||||
|
||||
TArray<FCogDebugShape> ReplicatedShapes;
|
||||
|
||||
UFUNCTION(Server, Reliable)
|
||||
@@ -87,7 +85,6 @@ protected:
|
||||
TObjectPtr<APlayerController> OwnerPlayerController;
|
||||
|
||||
uint32 bHasAuthority : 1;
|
||||
uint32 bIsLocal : 1;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
@@ -8,38 +8,68 @@ struct COGDEBUG_API FCogDebugSettings
|
||||
public:
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------
|
||||
static bool IsDebugActiveForActor(const AActor* Actor);
|
||||
static bool IsDebugActiveForObject(const UObject* WorldContextObject);
|
||||
|
||||
static AActor* GetSelection();
|
||||
|
||||
static void SetSelection(AActor* Value);
|
||||
|
||||
static bool GetDebugPersistent(bool bPersistent);
|
||||
|
||||
static float GetDebugDuration(bool bPersistent);
|
||||
|
||||
static float GetDebugTextDuration(bool bPersistent);
|
||||
|
||||
static int GetCircleSegments();
|
||||
|
||||
static int GetDebugSegments();
|
||||
|
||||
static float GetDebugThickness(float Thickness);
|
||||
|
||||
static float GetDebugServerThickness(float Thickness);
|
||||
|
||||
static uint8 GetDebugDepthPriority(float DepthPriority);
|
||||
|
||||
static FColor ModulateDebugColor(const UWorld* World, const FColor& Color, bool bPersistent = true);
|
||||
|
||||
static FColor ModulateServerColor(const FColor& Color);
|
||||
|
||||
static bool IsSecondarySkeletonBone(FName BoneName);
|
||||
|
||||
static void Reset();
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------
|
||||
static TWeakObjectPtr<AActor> Selection;
|
||||
|
||||
static bool FilterBySelection;
|
||||
|
||||
static bool Persistent;
|
||||
|
||||
static bool TextShadow;
|
||||
|
||||
static bool Fade2D;
|
||||
|
||||
static float Duration;
|
||||
|
||||
static int DepthPriority;
|
||||
|
||||
static int Segments;
|
||||
|
||||
static float Thickness;
|
||||
|
||||
static float ServerThickness;
|
||||
|
||||
static float ServerColorMultiplier;
|
||||
|
||||
static float ArrowSize;
|
||||
|
||||
static float AxesScale;
|
||||
|
||||
static float GradientColorIntensity;
|
||||
|
||||
static float GradientColorSpeed;
|
||||
|
||||
static float TextSize;
|
||||
|
||||
static TArray<FString> SecondaryBoneWildcards;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user